Review:

From Golan to Sinai

Rules Module

by Bill Rutherford

CoA's new Clash of Armor module expands the original game to cover the various Arab-Israeli wars and incorporates

several new rules into the original game system. From Golan to Sinai contains all of the rules necessary to play the six brigade-to-division sized scenarios that make up the bulk of this 55 page module. New rules include terrain adaptations for desert warfare, new weapon categories (ATGMs!), mounted combat, and expanded air-to-ground rules covering, among other things, helicopters.

A large part of the rules section dealt not with equipment but with doctrine and detailed the different ways in which the Israelis and Arabs went about making war. Six pages of new equipment charts and four pages of organization data complete the rules portion of the module. The scenarios, which range in time from the 1956 war upto the 1973 war, each include a concise scenario outline (still no player briefings, though) that shows initial dispositions, victory conditions, historical notes and special scenario rules. Detailed scenario maps, organization tables, and full equipment data tables for all of the equipment used are given.

I found no surprises in this module; it's well-written, complete, and is quite up to the standards set by Clash of Armor and CoA's previous scenario book, PanzerKampfe. At $19.95 you get your money's worth. Contact the publishers at the Byrne Bldg # 205, Lincoln & Morgan Sts., Phoenixville, PA 19460.

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