Table of ContentsVietnam Climax Siege of Khe Sanh by John Prados
Approach to Battle Contact The Siege Opening the Road to Khe Sanh Map: North Vietnam's Plan of Attack (slow: 155K) Map: Khe Sanh Village (slow: 140K) Map: Khe Sanh Combat Base Layout (very slow: 247K) Intelligence and Battles Charlie Knocks: We Drop Khe Sanh in Wargames On Guards US Marine Corps in Vietnam by Andy Nunez
Chickamauga The Army of Tennessee by David Powell
Union on Offensive Bragg Acts: McLemore's Cove Battle of Chickamauga Chickamauga as Simulation Convoy HG76 December 1941 by Mal Wright America's Forlorn Hope US Marines Defend Wake Island: Dec 8-23, 1941 by Mike Joslyn
First Attack: Air Raid IJN Invasion Repulsed IJN Invasion: Round Two Surrender and Bibliography Map: Wake Island VMF-211 US Marines Defense Battalion Imperial Japanese Special Naval Landing Force Adding Politics to Your WWII Game A Model by John Gilmer
Poland Great Britain France, Belgium, Holland Italy USSR USA Spain and Portugal Hungary and Romainia Yugoslavia and Bulgaria Greece and Turkey Finland Norway, Sweden, and Denmark Political Event Table Treaties Simulation Corner Looking for Mister Goodgame by John Prados Editorial I'll Take Thermopylae for a Thousand, Alex
Khe Sanh 1968 Wargame Rules by John Prados Note: the wargame simulation maps, counters, and charts in this issue are not available on MagWeb.com. We hope the rules will provide an idea of how the wargame plays. MagWeb.com does not sell the wargame--Please go direct to the publisher Against the Odds website for more information about the simulation or to order it directly from LPS. --RL Back to Against the Odds List of Issues Back to MagWeb Magazine List © Copyright 2002 by LPS. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com * Buy this back issue or subscribe to Against the Odds direct from LPS. |