by Bill Stone
Current Employment: research assistant, Florida International University Previous Gaming Employment: Simulations Publications, Inc.; Operational Studies Group Words of Wisdom: We must strive for excellence in game design over sheer quantity. Game design should be approached seriously as one might write a book or pursue a doctoral thesis. We need a harmonious balance between playability and historicity; between a heuristic approach and game excitement. For optimal work, the creative process should not be rushed to meet deadlines but should be allowed to mature both on the map and in the designer's mind. The greatest challenge is to design games that are simple and clear while still entertaining us with considerable historical insight. Favorite Game of Own Design: Dark December Favorite Game of Another's Design: Wellington's Victory Design/Development Credits: Battle for the Ardennes; Dark December The Game Designers
Joseph Angiolillo John M. Astell Howard A. Barasch Richard H. Berg Brian J. Blume Frank Alan Chadwick Stephen V. Cole Greg Costikyan Brad Hessel John E. Hill David C. Isby Philip S. Kosnett Dana F. Lombardy Monte D. Mattson Marc W. Miller J. A. Nelson Stepehn Newberg Albert A. Nofi Danny S. Parker J. Stephen Peek John Prados Jack N. Radey Redmon A. Simonsen Greg Stafford David E. Williams Lynn Willis Loren K. Wiseman Lou Zocchi Kevin Zucker Back to Grenadier Number 10 Table of Contents Back to Grenadier List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Pacific Rim Publishing This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |