Game Designers' Census

Howard A. Barasch

by Bill Stone




Current Employment: Heritage USA, Inc.
Previous Gaming Employment: SPI, 1973-1979
Words of Wisdom: To be successful, commercially, in game designing you must realize that you are no longer working for personal gratification but for that of others. A successful game must yield more enjoyment to the players than the amount of time they put into playing.
Favorite Game of Own Design: Chinese Farm
Favorite Game of Another's Design: Terrible Swift Sword
Design/Development Credits: Chinese Farm; Hurtgen Forest; Cauldren; War of the Ring (co-design); Freedom in the Galaxy; Sixth Fleet (development)

The Game Designers


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