by Bill Stone
2. Game players often don't appreciate this. 3. Game designers often don't appreciate this. "Game design does not mean getting an order of battle and a map." Favorite Game of Own Design: Imperium Romanum; Knights and Knaves Favorite Game of Another's Design: 1914; Kingmaker; Franco-Prussian War Design/Development Credits: Imperium Romanum; Knights and Knaves; The Great War; Wellington in the Peninsula; Vicksburg; Von Manstein (these last four as part of Morningside); Salerno; Caporetto; Renaissance of Infantry; Centurion The Game Designers
Joseph Angiolillo John M. Astell Howard A. Barasch Richard H. Berg Brian J. Blume Frank Alan Chadwick Stephen V. Cole Greg Costikyan Brad Hessel John E. Hill David C. Isby Philip S. Kosnett Dana F. Lombardy Monte D. Mattson Marc W. Miller J. A. Nelson Stepehn Newberg Albert A. Nofi Danny S. Parker J. Stephen Peek John Prados Jack N. Radey Redmon A. Simonsen Greg Stafford David E. Williams Lynn Willis Loren K. Wiseman Lou Zocchi Kevin Zucker Back to Grenadier Number 10 Table of Contents Back to Grenadier List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Pacific Rim Publishing This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |