Game Designers' Census

John E. Hill

by Bill Stone




Current Employment: Advertising Manager, Model Retailer magazine
Previous Gaming Employment: Former President, Conflict Games
Words of Wisdom: The main problem with the whole field of game design philosophy is that it is operating under the mistaken belief that it might really be possible to simulate the chaos of war with cardboard and paper. On a scale of 1 to 10, in terms of being "realistic" the best possible simulation would be a -2". And that figure has yet to be reached. The only way we might really be able to simulate the stress of war is that both players would sit down to a game with the clear understanding that the loser would be shot.
Favorite Game of Own Design: Johnny Reb (unpublished)
Favorite Game of Another's Design: Battle of the Bulge
Design/Development Credits: The Brotherhood; Kasserine Pass (1st ed.); Verdun (1st ed.); Bar Lev (1st ed.); Overlord (1st ed.); Yalu; Squad Leader; Cross of Iron; Crescendo of Doom; Jerusalem; Battle for Hue; Battle for Stalingrad; Johnny Reb (unpublished); FireTeam (unpublished)

The Game Designers


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