Game Designers' Census

Marc W. Miller

by Bill Stone




Current Employment: Game Designers' Workshop, Inc.
Previous Gaming Employment: SIMRAD (Illinois State University); Conflict Game Company; Game Designers' Workshop
Words of Wisdom: It is obvious from my credits that I am a SF designer. Nevertheless, I think that the years (5) that I spent doing historical games for GDW have given me a unique background for producing SF games that are both playable and enjoyable. The key is realistically simulating some sort of future, rather than making up the future after the game is designed.
Favorite Game of Own Design: Chaco (all-time favorite); Traveller (current favorite)
Favorite Game of Another's Design: Narvik
Design/Development Credits: Triplanetary; Raphia, 217BC; Imperium; Mayday; Chaco; Agincourt, 1415AD; Traveller; SSN (development); Coral Sea; 1942!; Belter; Burma (development); Battle of Midway; Dark Nebula; Double Star; Verdun; Their Finest Hour (Battle of Britain); Snapshot; The Russo-Japanese War; Indian Ocean Adventure; Pearl Harbor; High Guard

The Game Designers


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