by Bill Stone
Current Employment: Game Designers' Workshop, Inc. Previous Gaming Employment: SIMRAD (Illinois State University); Conflict Game Company; Game Designers' Workshop Words of Wisdom: It is obvious from my credits that I am a SF designer. Nevertheless, I think that the years (5) that I spent doing historical games for GDW have given me a unique background for producing SF games that are both playable and enjoyable. The key is realistically simulating some sort of future, rather than making up the future after the game is designed. Favorite Game of Own Design: Chaco (all-time favorite); Traveller (current favorite) Favorite Game of Another's Design: Narvik Design/Development Credits: Triplanetary; Raphia, 217BC; Imperium; Mayday; Chaco; Agincourt, 1415AD; Traveller; SSN (development); Coral Sea; 1942!; Belter; Burma (development); Battle of Midway; Dark Nebula; Double Star; Verdun; Their Finest Hour (Battle of Britain); Snapshot; The Russo-Japanese War; Indian Ocean Adventure; Pearl Harbor; High Guard The Game Designers
Joseph Angiolillo John M. Astell Howard A. Barasch Richard H. Berg Brian J. Blume Frank Alan Chadwick Stephen V. Cole Greg Costikyan Brad Hessel John E. Hill David C. Isby Philip S. Kosnett Dana F. Lombardy Monte D. Mattson Marc W. Miller J. A. Nelson Stepehn Newberg Albert A. Nofi Danny S. Parker J. Stephen Peek John Prados Jack N. Radey Redmon A. Simonsen Greg Stafford David E. Williams Lynn Willis Loren K. Wiseman Lou Zocchi Kevin Zucker Back to Grenadier Number 10 Table of Contents Back to Grenadier List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Pacific Rim Publishing This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |