by Jerry Lane
SMALL VESSEL NAVAL COMBAT FOR WWII Another rule set by the prolific Rudy Scott Nelson (Ashland, Alabama, 1989. 28 pages, 81/2'x5l/2", $6.50), this booklet is a set of operational campaign rules with accompanying tactical rules. Players represent commanders of torpedo boat squadrons. One player frorn each side is also placed in charge of Coastal Command HQ. This player will allocate replacement crew and equipment and assign missions. Priority missions, involving the full range of missions undertaken by MTBs, are chosen randomly. These missions represent the orders from a higher level headquarters outside of the players' influence. Extra resources for these missions are provided and then leave after the mission is over. Other squadrons run patrols looking for the enemy. The rules also allow for air support to be supplied randomly. Logistics are also covered by a random process outside the control of the Coastal Command HQ. The vessell statistics provided allow the coastal activities of all the combatants to be covered. Options range from the Japanese vs the U.S. in the South Pacific to the Italians vs the Russians in the Black Sea. Vessels are broadly divided by size between ships and boats. The campaign rules can be used with the tactical rules that are included or with your own favorite setof rules. The tactical rules are simple and fast playing. Vessels are divided up into sections based on equipment and hits will affect one section, damaging equipment, crew or both. Crews can be shifted around to reman working weapons. Torpedoes are treated well by these rules. Damage is checked for only if a ship crosses the torpedo track. Boats are considered too shallow draft to be hit by a torpedo. Other rules that allow MTBs to be torpedoes turn into combat over who launches first. These rules, correctly, place the emphasis on gunnery and maneuver. The rules do have some problems. One problem is a sometimes quirky organization. This is easily overcome by careful reading. The other imperfections are due to omissions. The discussions of sighting, vessel range, and victory points leave out needed answers; such as when do boats see each other on a moonlit night. This booklet does a good job of bringing out the flavor of WWIl coastal combat. Players will have to cope with demands from superiors that must be met with insufficient reserves of men and materiel. On the whole the rules are very interesting and would be easy to integrate with any other MTB rules already in use. Reviewing Stand
Simtac 15mm Jacobite Ottoman Napleonics Two Dragon 15mm Vikings Miniature Service Center Mex-Amer War Buildings Wargames Foundry 25mm Chinese Boxers Wargame Foundry 25mm Boers Panzerschiffe 1/2400 WWII Ships Skywarrior 1/300 WWII and Modern Aircraft I-94 Plastic Storage Boxes Brokaw Flex Terrain Art of War Painting Service Old Glory 15mm and 25mm Napoleonics Empire Napoleonic Rules Ancient Empires Ancients Rules US Infantry 1776-1918 (book) Wargaming in History (books) Tactica Supplement Book One Rules Spanish Civil War Tanks and Trucks (book) La Ultima Cruzada and Arriba Espana Jane's Naval Wargame US Bombers of WWII (book) Coastal Command WWII Rules The Old Contemptibles WWI BEF (book) Charlie Company Vietnam War Rules Back to Table of Contents -- Courier Vol. IX No. 6 Back to Courier List of Issues Back to Master Magazine List © Copyright 1991 by The Courier Publishing Company. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |