By Dave Dollar
Art by Chris Myers
As the light in the hallway begins to brighten once more, you see ahead of you a set of clean, white robes, hanging on pegs in the north wall. Below them, is a stone ledge upon which rests a ceramic platter. On the platter are a number of delicious-looking fruits, pastries and steaming mugs of coffee. GameMaster This is a little refreshment area where the characters may grab a bite, and get into some clean clothes. There will probably be a great demand for new robes, since the party has very likely been cannibalizing their garments since the room of Abstinence. All is as it seems here. More Code of the Rats Introductory Fantasy Adventure
Adventure Set Up 1. Entry Room 2. Room of Abstinence 3. Room of Peace 4. Room of Forethought 5. Pit Trap 6. Wolves and Sheep 7. Dank and Dark 8. Room of Humor and Wisdom 9. Room of Caution 10. The Lone Plaque 11. Hall of Consistency 12. Mud-Filled Room 13. Room of Questioning 14. The Portcullis 15. Room of Reversal 16. Room of Trust 17. Room of Power 18. Room of Disunity 19. The Darkened Hallway 20. Room of Mindlessness 21. Room of Acceptance 22. The Rotating Tunnel 23. The Refreshments 24. Lemmings Leap 25. If Left is not Right 26. Room of Day 27. Room of Cogitation 28. A Locked Door 29. Room of Illogic 30. Room of Dishonesty Epilogue Map of the Dungeon Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |