By Dave Dollar
Art by Chris Myers
Upon the plaque mounted to the door of this room is the word "Disunity." The floor of the room itself appears to be a per, fect equilateral triangle, 60' on a side. The ceiling is at least 80' up. In the room's center is a triangular stone pedestal, about 5' on a side. It too, is an equilateral triangle, but is oriented exactly opposite the lay of the room. The top of the pedestal is set with a pattern of shallow indentations, each holding a featureless brass coin. GameMaster The coins and indentations are a common logic puzzle. In fact, you may have seen one like it yourself. Initially, players may remove any coin from its recess. To remove coins after the initial one, however, players must use an adjacent coin to "jump" the coin they wish to remove. Jumps must be in a straight line and only one coin may be jumped at a time. The purpose of the exercise is to have only one coin left on the board at the end. For the characters, the end may not be very far off. When the first coin is touched, the door will slam shut, sealing the characters in the room. Then, three large holes will open in the corners of the ceiling and torrents of white sand will begin pouring into the room. Hand the players a copy of the Disunity puzzle diagram provided, and allow them ten minutes to solve the puzzle. After that, assume that the sand has covered the pedestal, leaving all in the room to be buried alive. After a coin has been legally removed from its recess it may not be replaced. It will leap forcibly from its indentation if this is attempted. If a coin is removed illegally. it will forcibly leap back into place: This is a difficult puzzle to solve. It is also an elaborate red herring. Solving the puzzle will avail the characters nothing. Hopefully, they have figured out that the plaques are lying to them and will know the true theme of the room to be Unity. As it happens, the pedestal is mounted upon a swivel. If the pedestal is rotated 180 degrees, the sand will cease to fall. When the pedestal is aligned with the lay of the room (i.e. when their positions are unified), it will begin to extend toward the ceiling, becoming a tall, triangular shaft. It will rise all he way up to touch the ceiling. Woe to anyone standing on top of it. (Squish!) As the shaft rises into the room, exposing more of its length, the characters will see that it has a narrow door in its side. When the top of the shaft touches the ceiling, the doorway will be aligned perfectly at floor level. Inside the shaft is a ladder descending 100, into the darkened hallway below. Score Chart +3 For first player to figure out how the puzzle works. +5 For first player noting that removing the coins from the board demonstrates disunity. +5 For player proposing to ignore the puzzle on the basis of the reversed plaques. +7 For player rotating the table to unify the triangles. -10 For dying in this room. +5 For best role player. Note: If the entire party is killed in this room, they will appear once more, outside its door. However, when they look in, the floor will be free of sand and the pedestal will be fully extended to show the exit ladder. This helps keep entire parties from killing themselves repeatedly in this area. More Code of the Rats Introductory Fantasy Adventure
Adventure Set Up 1. Entry Room 2. Room of Abstinence 3. Room of Peace 4. Room of Forethought 5. Pit Trap 6. Wolves and Sheep 7. Dank and Dark 8. Room of Humor and Wisdom 9. Room of Caution 10. The Lone Plaque 11. Hall of Consistency 12. Mud-Filled Room 13. Room of Questioning 14. The Portcullis 15. Room of Reversal 16. Room of Trust 17. Room of Power 18. Room of Disunity 19. The Darkened Hallway 20. Room of Mindlessness 21. Room of Acceptance 22. The Rotating Tunnel 23. The Refreshments 24. Lemmings Leap 25. If Left is not Right 26. Room of Day 27. Room of Cogitation 28. A Locked Door 29. Room of Illogic 30. Room of Dishonesty Epilogue Map of the Dungeon Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |