Code Of The Rats
"From Spuds To Studs"

2. Room of Abstinence

By Dave Dollar
Art by Chris Myers

The door to this room stands partially open. A brass plaque affixed to the door reads,

    "ABSTINENCE: to my dear friend, Carnalla, whose lust for wealth destroyed her at the hands of the orcs of Willowgrove. May your soul rest forever in peace, my friend."

The door opens into a ten foot wide hallway running perhaps forty feet. It ends in a thirty foot by thirty-foot room. The floor of this room is glassy smooth and slopes steeply down to the wall at your right. A forest of yard-long metal spikes jut from this wall in a malevolent mass of certain death to anyone falling into them. They drip with a caustic- looking green ichor.

Directly in front of you, a five-foot wide, railed catwalk of wrought iron runs above the sloping floor to a small landing on the far side of the room. On this landing is a pedestal, and on the pedestal is a huge bar of gold bullion. The gold shines even in the dim light of the ceiling's glow.

GameMaster

Any character proceeding more than ten feet onto the catwalk will trigger the trap. The catwalk will collapse, folding suddenly down to touch the sloping floor on the right- hand side. Now, normally this would not be a problem: a dirt-diving adventurer would easily catch himself on the seemingly solid rail of the catwalk. Therein lies the catch! The rail is an illusion -- characters fall right through it and slide directly into the spikes. ("Oops! Holy aerated adventurers, Batman!"

The character 'dies' on the spikes and reappears,, gasping and trembling (perhaps even vomiting) behind the last member of the party.

The gold bullion is actually just a painted brick and is bolted to the pedestal. Since the catwalk is floored with a fine metal grating (just a bit too fine to get one's fingers through), it might be possible for a quick thinking adventurer, rolling really well on his initiative, to drive the point of his knife through the grating and arrest his fall. Knives used in this unorthodox manner tend to snap off unless they make a saving throw of 13 or better on a twenty-sided die.

The catwalk slowly rights itself after each dumping.

Score Chart

+5 For any player safely testing the catwalk for traps / illusions.

+5 For first player to show that he has grasped the room's meaning. "Hey guys, the plaque says 'Abstinence,' maybe we'd better just leave it be."

+5 For best role player.

+3 For any player moving to skip the room entirely.

+2 For any player suggesting a safety rope (possibly made from cannibalized robes or belts).

-10 For dying in this area (in the Gauntlet, negative scores are quite acceptable).

More Code of the Rats Introductory Fantasy Adventure


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