By Dave Dollar
Art by Chris Myers
This plain, 20' by 30' room appears totally empty, save a heavy iron key resting against the wall directly opposite the doorway. Just outside the arch. way is a brass plaque reading, "Questioning." GameMaster The pit directly below the door is covered by an illusion of normal floor. The pit is only 15' deep, but the bottom 5' is filled with concentrated acid. (My, my, but that stuff seems to be popular around here.) Whoever falls for this one deserves what they get. The key opens the portcullis (area 14) to the room of Reversal. Score Chart +3 For safely discovering the pit +5 For retrieving the key -10 For dying by falling through the illusion -15 For dying by falling through a revealed illusion (bonehead!) -20 For dropping the key in the acid (Roshia will have to send them a new one ... morons. This was actually done.in playtesting, if you can believe it). More Code of the Rats Introductory Fantasy Adventure
Adventure Set Up 1. Entry Room 2. Room of Abstinence 3. Room of Peace 4. Room of Forethought 5. Pit Trap 6. Wolves and Sheep 7. Dank and Dark 8. Room of Humor and Wisdom 9. Room of Caution 10. The Lone Plaque 11. Hall of Consistency 12. Mud-Filled Room 13. Room of Questioning 14. The Portcullis 15. Room of Reversal 16. Room of Trust 17. Room of Power 18. Room of Disunity 19. The Darkened Hallway 20. Room of Mindlessness 21. Room of Acceptance 22. The Rotating Tunnel 23. The Refreshments 24. Lemmings Leap 25. If Left is not Right 26. Room of Day 27. Room of Cogitation 28. A Locked Door 29. Room of Illogic 30. Room of Dishonesty Epilogue Map of the Dungeon Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |