By Dave Dollar
Art by Chris Myers
GameMaster No player description is given for this area due to its highly variable nature. There is a simple brass plaque, mounted on the north side of the passageway. It is a magical counter for the party's remaining lives. Unfortunately, due to a rather blatant and deliberate design flaw, it always reads double the party's actual number of lives. If the party happens to have 14 lives left, the plaque will read, "Lives remaining - 28." If the characters lose lives in the rooms of Consistency or Questioning (and I've never seen a group where at least one person didn't get greased in there) they should notice, as they return up the hall, that the plaque's mathematics aren't quite right. "Wait a minute! We only lost two, not four!" Be certain to mention the number on the plaque as they pass it again - it's crucial that they at least get a fair shot at figuring this one out. Score Chart +10 For character figuring out how many lives the party actually has remaining. More Code of the Rats Introductory Fantasy Adventure
Adventure Set Up 1. Entry Room 2. Room of Abstinence 3. Room of Peace 4. Room of Forethought 5. Pit Trap 6. Wolves and Sheep 7. Dank and Dark 8. Room of Humor and Wisdom 9. Room of Caution 10. The Lone Plaque 11. Hall of Consistency 12. Mud-Filled Room 13. Room of Questioning 14. The Portcullis 15. Room of Reversal 16. Room of Trust 17. Room of Power 18. Room of Disunity 19. The Darkened Hallway 20. Room of Mindlessness 21. Room of Acceptance 22. The Rotating Tunnel 23. The Refreshments 24. Lemmings Leap 25. If Left is not Right 26. Room of Day 27. Room of Cogitation 28. A Locked Door 29. Room of Illogic 30. Room of Dishonesty Epilogue Map of the Dungeon Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |