By Dave Dollar
Art by Chris Myers
As you sprint desperately toward the archway of this room, you notice, much to your dismay, that it is completely dark. From the meager light of the passageway, you can only tell that it widens out considerably beyond the arch. GameMaster It is important at this point to make the characters think and act quickly. Hold up your fingers, counting out seconds, giving each character three seconds to act. If they pause longer than that, make the appropriate crunching noises and adjust the life total accordingly. The first reaction of most players will be to leap around the corner, out of the way of the roller. On your map of this room, there is a ten-foot wide, safe pathway across the room. The shaded areas represent quicksand. Woe to those who leapt off the path, for they shall die most ickily. The darkness shrouding the room is magical and confounds even the most refined magical sight. Characters will not be able to see the exit to this room until they are through it: they must make their way totally blind. Those fortunate enough to come zooming out the other side of this room will soon discover that the roller has mysteriously vanished (it fell off into the bog). The roller trap is only functional once before a new roller must be installed. Score Chart -10 For testing the roller for illusion (Goosh! Yup, it's real). +7 For running safely through the darkened room. -10 For suffocating in quicksand. +5 For best role player. More Code of the Rats Introductory Fantasy Adventure
Adventure Set Up 1. Entry Room 2. Room of Abstinence 3. Room of Peace 4. Room of Forethought 5. Pit Trap 6. Wolves and Sheep 7. Dank and Dark 8. Room of Humor and Wisdom 9. Room of Caution 10. The Lone Plaque 11. Hall of Consistency 12. Mud-Filled Room 13. Room of Questioning 14. The Portcullis 15. Room of Reversal 16. Room of Trust 17. Room of Power 18. Room of Disunity 19. The Darkened Hallway 20. Room of Mindlessness 21. Room of Acceptance 22. The Rotating Tunnel 23. The Refreshments 24. Lemmings Leap 25. If Left is not Right 26. Room of Day 27. Room of Cogitation 28. A Locked Door 29. Room of Illogic 30. Room of Dishonesty Epilogue Map of the Dungeon Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |