Review

Battle Captain

WWII Rules


These rules, published by FEBA, Ltd. are delivered in a very thick envelope and address tactical landcombat from 1939 to the present. There are 39 pages of rules, 26 pages of unit organzations, 3 play-aid cards containing 19 charts, statistics for 170 WW II era and modern vehicles and guns, and 15 specific unit morale charts. BATTLE CAPTAIN uses sequential movement but almost everything else is simultaneous, within given phases of the game turn, except direct fire tank combat, which is sequential, based on the specific movement and cover circumstances of the firers. When I said this game is tactical, I meant just that. A turn represents 30 seconds;a vehicle or troop represents just itself. The ground scale is 1' = 100 yards means you are playing at 83% of real scale when using microarmor! Not surprisingly, the author recommends platoon-company sized forces when playing BATTLE CAPTAIN. Movement is normal - fixed maximum rates, modified by terrain type. Visibility is deterministic and ranged. Infantry fire applies situational modifiers to an element's firepower points aaat a given range and applies that value, added to a die roll, to a table to detrmine casualties. Antiarmor combat applies situational modifiers for movement, cover, etc., to the firer's hit percentage at a given range and beating that percentage with percentile dice. If the firer's penetration at that range exceeds the target's armor at that range, the target is destroyed. Otherwise it may be immobilized, or may be unharmed. Artillery fire is delayed, scatterable, and lethal, with resolution similar to infantry fire. Other weapons systems - aircraft, mines, melee, etc., use variations of the foregoing. Morale is straightforward, though this isn't apparent from the morale tables. Units check morale for casualties and friendly routs, the checker's base morale being based on their own current csasualty level. modify this base value (situational modifiers again!), add a random dice roll to it a nd compare it to the morale table and the checking unit will either carry on, hunker down, or rout. There are no command control rules. Units will perform as you wish, barring adverse morale. The rules include extensive bibliography - something I wish more rules did. BATTLE CAPTAIN is clearly written and well organized, and should provide a smoothly flowing game at a tactical scale quite different from what you're likely already playing. the rules should be available from your local dealer, or failing that, from the publisher at: FEBA Ltd., 7875 Apache Ct. Manassas, VA 22110 - BILL RUTHERFORD.

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