The Limits of Simulation Operations and the Psychology of Battle. Wargaming: One Woman's Perspective. Screening Criteria Humor: Women in the Wargamer's World. Eastcoast Gamefaire Convention Report. View from Ground Zero Editorial: the "Game" of running Operational Studies Group, Inc. The Fellowship of the Craft Game Design and Game Designers. Work in Progress What's in Development and Design. View from Ground Zero Editorial: The Wheel of War and Peace On Responsibility The morality and virtue of wargaming. Design: The Need for Revision Design: Notes on Research Origins '79 Convention report. Until Death Do We Part Reminds us of the real people involved in historical events. Getting Back to Realistic Warfare? Rules and Suggested Methods of Conducting a Wargame Wargaming more realistic battles verses two even armies. What's New In Hal's Mailbox Editor and Publisher Hal Thinglum, with a little help from others, empties his mailbox with a rapid succession of mini product reviews. First Timer At Historicon First time adventures at Historicon. I have Been To: The Royal Armouries, The Waterfront, Leeds Visit to the Royal Armouries museum in Leeds. Confessions of a Simulator Compares Empire and Piquet rules as games verses simulations. Golden Age of Minatures? Are we living in a "Golden Age" for miniatures and miniature gamers? The Best Brush or The Most Controversial Thing I've Ever Stated That Didn't Get a Big Response Paint brushes. Fix Bayonets News Release: Horse and Musket Rules Set Interview: Terry Cabak Designer Fix Bayonets Piquet Web Site Information on the Internet. At the Start Jim Getz tackles his first editorial. Not Very Flashy? Bob Jones on back to basics Dispatch. Card Deck Creation Brent Oman discusses the theory and practice by looking at an ambush that was not an ambush. Command Structure Brent Oman examines the import of command. I Have a Plan! Cris Brown identifies planning points for Point of Attack. Thoughts on Umbilicus Urbis Jim Getz calls for calm. The Spirit of the Rules Bob Jones investigates how rules become complex. Go the Distance Playing Aid for Racing Game. VBACW Wargaming History: VBACW Rules. Sapper's Report A guide to making Aesthetic Trees. Courier Dispatch News of The Hobby. Creating Random Terrain A Random Terrain Generator. Sapper's Report William Greewald shows us how to build foldaway rivers and roads. The Martial Art of Painting Five mistakes every painter makes. Boardgames for Miniaturists Reviews. The Courier Dispatch News of the hobby. Magnetic Tape Review Greenfield Garrisons Terrain review Simtac Casualty Cards Irregular Miniatures 25mm Torture Victims figures RAFM 25mm Privateers and Gentlemen figures Frei Korps Terrain Sections Command and Control Discuss the difference. The Martial Art of Painting Wargame Developments Dispatch Dixon Miniatures Moves Local Club Game Day a Success Best Sellers in Miniatures Gleanings Other Magazine Notes Convention Notes Uniformology: Full Color Uniform Plates Terrain Boy Better Looking Tabletops. Cartoon Desert Journey On the Net Web sites of interest. Back to Apr-May-Jun 1998 Subject Article Posting Index Back to Subject Article Posting List (by Quarter) Back to Master Magazine List © Copyright 1998 by Coalition Web, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |