By Terry Gore
Descended from the nomadic tribes of Aramaeans, those same nomads that moved through Mesopotamia, giving the Assyrians a real battle, their progeny ruled Phoenician city-states and Cypriot cities, fighting against their neighbours as well as Assyrians and Hebrews. They also become embroiled in destructive internecine warfare. Their constant fighting against powerful enemies forged tough armies. Chariots, upgraded to medium or heavy, double-armed and with chariot runners provide an extremely strong wing or centre. The close-order spearmen and archers in mixed units are useful for controlling the centre or to support the chariot attacks. Cavalry and camels are good on the flanks and skirmishers can screen any and all. Use the ships to sail up a water feature and harass an enemy's rear. This is a decent army for any level of player. Enemies: Assyrian, Egyptian, Hebrew, Aramaean and Post Mycenaean Greek. More Chariot Armies For Ancient Warfare
Sea Peoples 1230-1165 BC Philistine and Later Canaanite 1200-975 BC Midianite Arabs and Nomadic Camel 1500-650 BC Aramaean, Phoenician or Cypriot 1200-700 BC Early Chinese: Shang, Chou, Chin 1700-200 BC Post Mycenaean Greek 1150-700 BC Later Babylonian 1500-750 BC First Temple Hebrews: 960-581 BC Libyan Egyptian 950-700 BC Indian 900 BC-450 AD Back to Saga # 83 Table of Contents Back to Saga List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Terry Gore This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |