Titans in Warhammer 40K

Wierd Weapons vs. Titans

by Mike Biasi, Alan Carey, Time DuPertuis
Illustration by Joel Phillips


WARGEAR CARDS

Graviton Gun

Knights are the only Titans that can be affected by Graviton guns and are affected in the same manner as vehicles and dreadnoughts: Damage is automatic in one random hit location and causes superficial damage to the hit location. Larger Titans are far too massive and powerful to be affected by such a tiny weapon.

GRENADES

Vortex

Vortex grenades do not work through void shields or powerfields, so any Titan with functioning void shields or powerfields can not be harmed by a Vortex grenade. Titans not protected by void shields will be hit in one random hit location and, since the template will never completely cover the target, the location will only be destroyed if the player throwing the Vortex grenade rolls a 4+ on a D6. See the Vortex grenade card for details. If the legs or body of a Titan are destroyed, the Titan is considered destroyed.

Haywire Grenade

Titans have better electromagnetic shielding than normal vehicles, so Haywire has no effect on Titans.

Stasis Grenade

No effect on Titans.

Rad Grenades

All Titans are shielded against radiation, so crews are immune to the effects of Rad grenades.

ELDAR WEAPONS

D-Cannon

The D-cannon can not penetrate void shields or powerfields, so Titans with functioning void shields or powerfields are not affected. Each covered or partially covered hit location on a Titan with no void shields or powerfields is treated like a separate vehicle (hit on a 4+). Any locations that are hit take a Distort test as normal. This means that the individual hit locations will suffer the effects of the Distort test, not the entire Titan. This can mean that Titan parts get scattered all over the battlefield! If body or leg locations take a Distort test, the Titan is destroyed.

Wraithcannon

The Wraithcannon can not penetrate void shields, so Titans with functioning void shields are not affected. Other Titans taking a hit are automatically wounded and suffer D6 rolls of a D6 damage to a random hit location (or powerfields if still up in the case of Ork Titans and Imperial Knights).

ORK WEAPONS

Trakta Cannon

Knights are affected the same way as vehicles, other Titans are affected the same way as buildings (hit with a hit of the strength of the artillery die, doing 3D6 damage if wounded).

Smasha Gun

Titans are hit the same way as vehicles and Dreadnoughts, but only Knights are affected (in the same way as vehicles).

Pulsa Rokkit

Knights are affected the same way as vehicles (not like dreadnoughts and walkers), other larger Titans are unaffected by these small Pulsa Rokkits. Larger, vehicle mounted Pulsa Rokkits (future models) will be able to affect larger Titans.

Squig Catapult

The Buzzer Squigs stay fairly close to the ground where their normal food is, so never get high enough to affect Titan crews.

Shock Attack Gun

Shock Attack guns work through both void shields and powerfields, so fields offer no protection from shock attack gun hits. However, since Titans are so much larger than normal 40K vehicles, rampaging Snotlings will have less effect on them than on normal vehicles.

Roll (once for each Snotling base) for any hit location touched by the template on the damage charts below. Rolls are modified based on the class of the Titan.

    Titan Class (Modifier)
    Class 2 (+1)
    Class 3 (0)
    Class 4 (-1)
    Class 5 (-2)

SHOCK ATTACK GUN DAMAGE TABLES

Legs

  1. No effect
  2. Rampaging Snotlings do D6 leg Damage points
  3. Rampaging Snotlings do D8 leg Damage points
  4. Rampaging Snotlings do D10 leg Damage points
  5. The leg is jammed with squirming Snotlings, reducing movement speeds by half permanantly.
  6. The leg mechanism seizes up with squished Snotlings, immobilizing the Titan for the rest of the game.

Weapon

  1. No effect
  2. Rampaging Snotlings do D6 weapon Damage points
  3. Rampaging Snotlings do D8 weapon Damage points
  4. Rampaging Snotlings do D10 weapon Damage points
  5. Snotlings are stuffed into the ammo feed or power supply of the weapon. Every time the weapon fires roll a D6. On a D6 roll of 1, 2 or 3 the ammo feed explodes, rendering the weapon useless for the rest of the game.
  6. Snotlings are stuffed into the ammo feed or power supply of the weapon and it explodes immediately, rendering the weapon useless for the rest of the game.

Body (Roll D6 for body sublocation)

D6=1, 2 Void Shield, Power Field, Holofield Generators

  1. No effect
  2. Rampaging Snotlings do D6 body Damage points
  3. Rampaging Snotlings do D8 body Damage points
  4. Rampaging Snotlings do D10 body Damage points
  5. The Snotlings cause intermmitant shorts in the generator system. All shots will penetrate shields/fields on a 4+ roll on a D6 for the rest of the game
  6. Field/shield generator destroyed, all shields/fields go down permanently

D6=3, 4 MIU/Contols

  1. No effect
  2. Rampaging Snotlings do D6 body Damage points
  3. Rampaging Snotlings do D8 body Damage points
  4. Rampaging Snotlings do D10 body Damage points
  5. Rampaging Snotlings cause the Titan's controls go crazy making the Titan difficult to control. The Titan may only move, shoot each weapon, or fight in HTH combat if you first roll a 4+ on a D6. Roll separately for each action or weapon.
  6. Rampaging Snotlings cause the Titan's controls go crazy making the Titan difficult to control. the Titan may only move, shoot each weapon, or fight in HTH combat if you first roll a 5+ on a D6. Roll separately for each action or weapon.

D6=5 Reactor/Powerplant

  1. No effect
  2. Rampaging Snotlings do D6 body Damage points
  3. Rampaging Snotlings do D8 body Damage points
  4. Rampaging Snotlings do D10 body Damage points
  5. The smell of burning Snotlings indicates a bad reactor control short. The Titan may not move or fire for one turn.
  6. Snotlings damage the reactor controls. The Titan may not move or fire until the reactor controls are repaired.

D6=6 Head/Crew

  1. No effect
  2. Rampaging Snotlings do D6 body Damage points
  3. Rampaging Snotlings do D8 body Damage points
  4. Rampaging Snotlings do D10 body Damage points
  5. Rampaging Snotlings attack one random crewman (gunner). He is killed on a D6 roll of 4+.
  6. Rampaging Snotlings attack all of the crewman (gunners). Each crewman is killed on a D6 roll of 4+.

PSIONICS

All functional void shields, powerfields and holofields provide a measure of protection against psychic powers. They function in the same manner as a Aegis Suit wargear card (4+ save against any psychic powers used against the Titan or crew). Both Emperor class Imperial Tians and Eldar Warlock Titans have an additional level of psychic shielding (another 4+ save).

The following powers can be used against Titans or their crews. Generally, use them as you would against a vehicle, assuming the Titan's fields or shields do not save against the power.

Librarian: Smite

Adeptus: Carmine Assassin (Titan crew roll three D6 and choose the lowest), Machine Curse (Only one Titan weapon may be affected. Knights (considered to be vehicles) are the only Titans affected by the non-movement part of the effect.)

Inquisition: Holocaust, Vortex (see Vortex Grenade above)

Eldar: Executioner, Mind War, Guide (Casting cost is weapons Class number +2 Force Cards- a Class 3 weapon costs 5 Force cards to Guide)

Ork: Death Wave, Brain Bursta, Power Vomit, Da Krunch

Squat: Domination

Tyranid: None

Slaanesh: None

Tzeench: Bolt of Change hits a random hit location and does 5D6 damage.

Nurgle: None

More Titan Rules

Introduction
Background, Play Balance, Classes
Wierd Weapons vs. Titans
Titan Point Values
Reference Sheet
Ork Gargant Special Weapons
Revenant and Phantom Titans
Titan Legions

Data Sheets

Warhound
Revenant
Reaver (2 main weapons)
Reaver (3 main weapons
Phantom-Spectre
Phantom-Shade
Warlord
Heavy Warlord
Ork Great Gargant


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© Copyright 1996 by Tim DuPertuis.

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