by Mike Biasi, Alan Carey, Time DuPertuis
Illustration by Joel Phillips
WARGEAR CARDSGraviton Gun Knights are the only Titans that can be affected by Graviton guns and are affected in the same manner as vehicles and dreadnoughts: Damage is automatic in one random hit location and causes superficial damage to the hit location. Larger Titans are far too massive and powerful to be affected by such a tiny weapon. GRENADESVortex Vortex grenades do not work through void shields or powerfields, so any Titan with functioning void shields or powerfields can not be harmed by a Vortex grenade. Titans not protected by void shields will be hit in one random hit location and, since the template will never completely cover the target, the location will only be destroyed if the player throwing the Vortex grenade rolls a 4+ on a D6. See the Vortex grenade card for details. If the legs or body of a Titan are destroyed, the Titan is considered destroyed. Haywire Grenade Titans have better electromagnetic shielding than normal vehicles, so Haywire has no effect on Titans. Stasis Grenade No effect on Titans. Rad Grenades All Titans are shielded against radiation, so crews are immune to the effects of Rad grenades. ELDAR WEAPONSD-Cannon The D-cannon can not penetrate void shields or powerfields, so Titans with functioning void shields or powerfields are not affected. Each covered or partially covered hit location on a Titan with no void shields or powerfields is treated like a separate vehicle (hit on a 4+). Any locations that are hit take a Distort test as normal. This means that the individual hit locations will suffer the effects of the Distort test, not the entire Titan. This can mean that Titan parts get scattered all over the battlefield! If body or leg locations take a Distort test, the Titan is destroyed. Wraithcannon The Wraithcannon can not penetrate void shields, so Titans with functioning void shields are not affected. Other Titans taking a hit are automatically wounded and suffer D6 rolls of a D6 damage to a random hit location (or powerfields if still up in the case of Ork Titans and Imperial Knights). ORK WEAPONSTrakta Cannon Knights are affected the same way as vehicles, other Titans are affected the same way as buildings (hit with a hit of the strength of the artillery die, doing 3D6 damage if wounded). Smasha Gun Titans are hit the same way as vehicles and Dreadnoughts, but only Knights are affected (in the same way as vehicles). Pulsa Rokkit Knights are affected the same way as vehicles (not like dreadnoughts and walkers), other larger Titans are unaffected by these small Pulsa Rokkits. Larger, vehicle mounted Pulsa Rokkits (future models) will be able to affect larger Titans. Squig Catapult The Buzzer Squigs stay fairly close to the ground where their normal food is, so never get high enough to affect Titan crews. Shock Attack Gun Shock Attack guns work through both void shields and powerfields, so fields offer no protection from shock attack gun hits. However, since Titans are so much larger than normal 40K vehicles, rampaging Snotlings will have less effect on them than on normal vehicles. Roll (once for each Snotling base) for any hit location touched by the template on the damage charts below. Rolls are modified based on the class of the Titan.
Class 2 (+1) Class 3 (0) Class 4 (-1) Class 5 (-2) SHOCK ATTACK GUN DAMAGE TABLESLegs
Weapon
Body (Roll D6 for body sublocation) D6=1, 2 Void Shield, Power Field, Holofield Generators
D6=3, 4 MIU/Contols
D6=5 Reactor/Powerplant
D6=6 Head/Crew
PSIONICSAll functional void shields, powerfields and holofields provide a measure of protection against psychic powers. They function in the same manner as a Aegis Suit wargear card (4+ save against any psychic powers used against the Titan or crew). Both Emperor class Imperial Tians and Eldar Warlock Titans have an additional level of psychic shielding (another 4+ save). The following powers can be used against Titans or their crews. Generally, use them as you would against a vehicle, assuming the Titan's fields or shields do not save against the power. Librarian: Smite Adeptus: Carmine Assassin (Titan crew roll three D6 and choose the lowest), Machine Curse (Only one Titan weapon may be affected. Knights (considered to be vehicles) are the only Titans affected by the non-movement part of the effect.) Inquisition: Holocaust, Vortex (see Vortex Grenade above) Eldar: Executioner, Mind War, Guide (Casting cost is weapons Class number +2 Force Cards- a Class 3 weapon costs 5 Force cards to Guide) Ork: Death Wave, Brain Bursta, Power Vomit, Da Krunch Squat: Domination Tyranid: None Slaanesh: None Tzeench: Bolt of Change hits a random hit location and does 5D6 damage. Nurgle: None More Titan RulesIntroduction Data SheetsWarhoundRevenant Reaver (2 main weapons) Reaver (3 main weapons Phantom-Spectre Phantom-Shade Warlord Heavy Warlord Ork Great Gargant Back to Table of Contents -- Inquisitor #14 © Copyright 1996 by Tim DuPertuis. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |