Titans in Warhammer 40K

Revenant and Phantom Titans

by Mike Biasi, Alan Carey, Time DuPertuis


The following section describes some of the special information concerning the Revenant and Phantom Titans and quick summary of the specialized weapons the Eldar use on their Titans.

REVENANT

Main Weapons

Revenants are allowed carry Class 3 laser, pulse laser and heat lance main weapoms. Because the Class 3 pulse laser is not very effective against Titans because of the low Strength stat we allow Revenants to also carry the other two Class 3 weapons.

Secondary Weapons

Revenants carry Class 1 secondary weapons mounted on the body, two missile launchers with Frag and Krak ammo and a scatter laser. These weapons are only damaged or destroyed when the body is damaged or destroyed.

Revenant Jump Jets

The rules mechanisms for Epic are very different from 40K so the rules for the Revenant Jump Jets must also be different. In Epic, the Revenant may only jump while on Charge orders, allowing it to move 60 cm. Since there is no double move charge bonus for Titans in 40K, the Revenant may jump during its normal move.

The Revenant may make up to two jumps during its move. Each jump may be up to ten inches high and a maximum of fifteen inches long. There is no movement penalty for jumps, simply measure the movement along the ground as you would for moving a Land Speeder or jet bike.

PHANTOM

Phantoms are available in both Class 4 and Class 5 configurations, the only difference being the weapons class of the two main weapons, the damage per hit location and the points cost. The lighter version of the Phantom is called the Shade and carries Class 4 main weapons. The heavier version of the Phantom is called the Spectre and carries Class 5 main weapons.

Secondary Weapons

Phantoms carry Class 2 secondary weapons mounted in the wings, usually a multi-launcher and a las cannon. These weapons are only damaged or destroyed when the wing is damaged or destroyed. A standard shuriken cannon is also mounted in the head.

REVENANT AND PHANTOM WEAPONS

Pulse Laser

The Pulse Laser fires six shots per turn. It can be fired at one target or at multiple targets within 6" of the first target. Pick an aiming point, then distribute hits between any desired targets within 6".

D-Cannon

Higher classes of D-Cannons are identical to the standard one and follow the same rules, except that they have longer ranges.

Vibro/Tremor-Cannon

The primary target is hit on a 3+ (only speed modifiers apply), intervening targets are hit on a 5+ (only speed modifiers apply). Void shields and power fields offer no protection against Vibro-Cannon hits.

Heat Lance

The Eldar design their melta weapons is a bit different than other races. An Eldar Class 1 weapon is the same as a normal multi-melta, while Class 2 and higher have an intensely concentrated effect with no area of effect and decreasing strength and damage as the range increases. At ranges over 24", the Strength and Save Modifier go down by one each and Damage goes down by the Weapons Class # times D6 for each 24" of range over the first 24". See the table below for more details. Note that the Class 4 and 5 weapons at the longest range have D6s subtracted from the base damage.

Heat Lance Range: 0" to 24"
ClassStrengthDamageSave Modifier
Class 296D6-5
Class 31010+6D6-6
Class 41120+7D6-7
Class 51240+8D6-8
Heat Lance Range: 24"+ to 48"
ClassStrengthDamageSave Modifier
Class 284D6-4
Class 3910+3D6-5
Class 41020+3D6-6
Class 51140+3D6-7
Heat Lance Range: 48"+ to 72"
ClassStrengthDamageSave Modifier
Class 2---
Class 3---
Class 4920-D6-5
Class 51040-2D6-6

Power Fist

Each Class 2 or higher Power Fist has linked (must fire at same target) Class 1 Shuriken Cannons built into it.

Class 5 Powerfist has 4 Shuriken Cannon.

Class 4 Powerfist has 3 Shuriken Cannon.

Class 3 Powerfist has 2 Shuriken Cannon.

Class 2 Powerfist has 1 Shuriken Cannon.

More Titan Rules

Introduction
Background, Play Balance, Classes
Wierd Weapons vs. Titans
Titan Point Values
Reference Sheet
Ork Gargant Special Weapons
Revenant and Phantom Titans
Titan Legions

Data Sheets

Warhound
Revenant
Reaver (2 main weapons)
Reaver (3 main weapons
Phantom-Spectre
Phantom-Shade
Warlord
Heavy Warlord
Ork Great Gargant


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© Copyright 1996 by Tim DuPertuis.

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