by Mike Biasi, Alan Carey, Time DuPertuis
Illustration by Joel Phillips
TITAN HULL COSTSTitans have a basic hull cost that includes a base WS and BS, void shields/powerfields, but no main weapons. These points costs are shown in the right hand column of the Base Titan Data table. Main weapons are purchased separately, as are WS and BS upgrades over the base values. Equipping Titans with Close Combat weapons gives special close combat bonuses as described below. The basic hull cost also includes one non-optional head-mounted heavy bolter (Imperial or Ork), shuriken cannon or scatter laser (Eldar). This weapon fires with the lowest BS of any of the Titan's main weapons. The basic hull cost also includes Titan equivalents of the following Vehicle and Wargear cards: Vortex Detonator, Electrohull and Aegis Suit (Wargear). Other Vehicle or Wargear Cards: Dream on! Not even! We my eventually do some Titan cards, but you can be sure that they will cost considerably more points than the current vehicle cards. Strategy Cards None of the Strategy Cards can have any effect on any Titans and none of them can be used with a Titan. BS, WS UPGRADESEach Titan has a BS and WS (as shown on the Base Titan Data table) included in the base hull cost. Base crew for Imperial Titans are Imperial Guard and the BS stat already includes a targeter. Ork Titan main weapons are assumed to be crewed by Mekboyz with a BS of 4 and a WS of 4. Eldar crews are Guardians and the BS stat already includes a targeter. If you want improved stats they must be purchased as an extra points cost option. The upgrade points costs shown below are per weapon with the exception of Knights for which all weapons are upgraded for the points cost shown. Example: If you wanted to upgrade the BS of all three of your Reaver's weapons to BS 5 it would cost 3 x 150 = 450 points.
There are some limitations to what WS and BS upgrades can be purchased. Only Eldar Titans may buy WS 7 and BS 7. Orks may only have one model with a WS or BS of 6 on the table, whether as an infantry model or a Titan. This represents the fact that there can only be one Warboss on the table whether he is leading his troops on the ground or commanding a Titan. There is no limit to the number of Big bosses (WS and/or BS 5) allowed on the table. The Ork Warboss (only) works a bit differently from other Titan commanders. He may comandeer any one main weapon per turn and direct its use (use his BS or WS), instead of being limited to one weapon as are all other Titan gunners. CLOSE COMBAT WEAPON BONUSES
Any Titan that buys one or more close combat weapons recieves the following free bonuses:
MISCELLANEOUSOrk Titan Auxilliary Gun Ports Ork Titans may have up to ten additional auxilliary Class 1 gun ports (two times the class number of the Titan) built into the hull. These gun ports cost 20 points for a port with a single Ork crew, or 30 points for a port with a single Mekboy crew, plus the cost of the weapon (use the Ork Army List costs). These gun port crew are individually targetable, but there is a -3 to hit modifier to hit them. Racial Weapons Limitations Only Eldar Titans may use Eldar weapons. The only shooting weapons that Eldar Knights may use are lascannons and scatter/pulse lasers. Ork Titans do not use laser or plasma weapons.
More Titan RulesIntroduction Data SheetsWarhoundRevenant Reaver (2 main weapons) Reaver (3 main weapons Phantom-Spectre Phantom-Shade Warlord Heavy Warlord Ork Great Gargant Back to Table of Contents -- Inquisitor #14 © Copyright 1996 by Tim DuPertuis. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |