Titans in Warhammer 40K

Titan Reference Sheet
(revision 9/96)

by Mike Biasi, Alan Carey, Time DuPertuis


SHOOTING AT TITANS

Non-area weapons hit as normal with the following "to hit" mods

    +1 Large target (knights and Titans)
    +2 Very large target (Gargant, Great Gargant only)
    -1 targeting a specific hit location (Leg, body etc.)

Area weapons hit as normal (hit roll, scatter roll if a miss, see general rules)

TO HIT/DAMAGE PROCEDURE

1. Roll to hit.

    A. If powerfields or void shield shields are up, roll to wound powerfields or void shield shields. Roll the amount of damage as per weapon stats. Reduce fields/shields by that amount of damage on the void shield section of the datasheet. (If any damage is left after fields/shields are down apply excess damage to Titan-the wound is automatic as any shot that can damage fields/shields can also damage any Titan except for the Gargants. For Gargants roll another wound roll to see if the shot wounds the Gargant itself.

    B. If powerfields or void shield shields are down or a powerfield flickers, roll to wound the Titan.

    Roll D6 For hit location (unless targeting a specific hit location or using area weapons). If a hit location is already destroyed, no further damage is done by subsequent hits.

    Body hits are further divided by an additional D6 roll:

      1,2 Field/Shield Generator
      3,4 Mind Impulse Unit/Control
      5 Reactor /Powerplant
      6 Head/Crew

    3. Apply damage to Titan - Roll D6 on Level Of Damage Table on the Titan Reference Sheet, applying the Titan size modifiers at the bottom of the table. Cross reference D6 roll with amount of damage caused to get the level of damage. Hits are not cumulative-roll separately for each hit.

    4. Cross reference hit location with level of damage on Damage Effects Table on the Titan Reference Sheet to get damage results. Also write the amount of damage caused in the appropriate box on the Titan data sheet.

WOUND/DAMAGE CHART

To go along with the new weapons classes the "To Wound/Damage Chart" is extended to 15 with the following chart extension.

Weapon
Strength
Target Toughness
8910111213 1415
84566----
934566---
1023 4566 --
112234566-
1222234566
132222 3456
1422222345
1522222234

Damage Level of a Single Hit
D60-910+20+30+ 40+50+60+
1No
critical
effect
Record
damage
on
Titan
sheet
SuperficialMinorCritical
2SuperficialMinorCritical
3SuperficialMinorCritical
4SuperficialMinorCritical Catastrophic
5MinorCriticalCatastrophic
6MinorCriticalCatastrophic
7CriticalCatastrophic
8CriticalCatastrophic
Die Roll Midofiers
-1
0
+1
+2
Class 5 a,b,c Titan - Emperor, Warlord, Phantom, Gargant, Slasher
Class 4 Titan - Reaver, Slasher
Class 3 Titan - Warhound, Stomper
Class 3 Titan - Knight

D6ImperialOrkEldar
1LegsFeet (Legs) Legs
2Right ArmArms (Random R or L) Right Arm
3Left ArmBelly GunLeft Arm
4Carapace*BodyWings*
5BodyBody Body
6BodyBodyBody

LOCATIONSUPERFICIALMINORCRITICALCATASTROPHIC
LEGHalf all move stats forone turnShock - no move, stomp attack next turnImmobilized - may notmove until repairedLeg blown off - falls Titan destroyed
ARMNo fire next turnWeapon damaged-no fire until repairedWeapon destroyedWeapon explodes - roll 20 point hit vs body
CARAPACE, WING, BELLY WEAPONNo fire next turnWeapon damaged-no fire until repairedWeapon destroyedWeapon explodes - roll 20 point hit vs body
BODY - D6 = 1,2
SHIELD GENERATORS
No EffectVSG/PFG/HFG damaged--no shields until repairVSG/PFG/HFG destroyed Shields goneVSG/PFG/HFG implodes-roll 20 point hit vs other random body parts
BODY - D6 = 3,4
MIU/CONTROL
No EffectNo move or fire one turnMIU damaged - no move or fire until repairedMIU fried-Titan unusable
BODY - D6 = 5
REACTOR/POWERPLANT
Temporary power loss - no more or fire one turnDamage-no move or fire until repairedReactor goes critical - explodes on repair roll of 1 or 2Boom! 6" radius S10 explosion - all in radius take D6 damage
BODY - D6 = 6
HEAD CREW
One weapon crew wounded - WS, BS -2Shock- crew blinded-no move or fire one turnOne weapon crew killed weapon may not be usedAll crew killed - Titan stops

Heavy Weapon Classes

Version 10/96

1: man Portable (Standard Rules)
2: Normal Veh. Mt., Knight
3: Heavy Veh. Mt., Light Titan
4: Super Heavy Veh., Medium Titan
5: heavy or Super Heavy Titan
6: Fixed Emplacement only, never mobile.

Laser
ClassStrDamageSV MDSUSTArea RangePts.
192d6 -6--60"45
2102d10 -7--60"60
31110+3d6 -8--72"160
41220+4d6 -9--84"335
51330+5d6 -10--96"670
61450+6d6 -11--table1550

Autocannon (1D)
ClassStrDamageSV MDSUSTArea RangePts.
18d6 -31D-72"25
29d10 -41D-72"70
3195+d6 -51D-84"85
41010+2d6 -61D-96"145
51115+3d6 -71D-120"415

Battle Cannon (High Explosive)
ClassStrDamageSV MDSUSTArea RangePts.
282d6 -3-2"72"105
383d6 -3-2"84"150
494d6 -4-3"96"310
595d6 -4-3"120"440
6106d6 -5-4"table675

Battle Cannon (Armor Piercing)
ClassStrDamageSV MDSUSTArea RangePts.
293d6 -6--72"65
3105+3d6 -7--84"90
41110+3d6 -8--96"215
51220+4d6 -9--120"475

Plasma (fire every other turn)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
110 7d10/d4 -6 -2-1.5"72"/40"40
211 710+d12/d6 -7 -2-1.5"72"/40"150
31220+2d6 -8-1.5"84"310
41330+3d6 -9-1.5"96"645
51450+4d6 -10-1.5"120"1515
61570+6d6 -11-1.5"table2880

Multi Melta
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
182d12 -4-2"24"65
283d12 -6-2"24"75
3910+3d12 -8-2"36"140
41020+3d12 -10-3"36"235
51140+4d12 -12-3"36"460

Multi-Launcher (Cyclone/Krak)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
28d3 -2-2"72"65
38d6 -3-3"84"135
492d6 -4-4"96"290
593d6 -5-4"120"450

Multi-Launcher (Whirlwind-Frag)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
25d4 -2-3"72"60
35d6 -2-4"84"110
46d8 -3-5"96"220
562d6 -3-6"120"390

Assault Cannon (3D)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
18d10 -33D-32"45
28d10 -43D-40"60
39d12 -53D-48"85
492d8 -63D-48"100
5102d12 -73D-48"130

Flamer
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
151 -3-1.5"11" temp.20
2a52 -4-2"15" temp.35
2b6d4 -5-2"20" temp.75
36d6 -6-3"30" temp.155

Grenade Launcher/Mortar (HE, Frag)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
131 -1-2"40"10
25d6 -1-3"40"35
36d8 -2-4"60"100
47d10 -3-6"60"195

Eldar Heavy Weapons Classes

Scatter/Pulse Laser (6 shots)
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
161 -1--60"35
27d4 -3--60"70
385+d6 -4--72"130
4910+2d6 -5--96"265
51010+3d6 -6--120"405

Distortion Cannon
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
1 See wargear rules--only difference as Classes Change is the range. - 2"32"40
2 -2"40"50
3 -2"48"60
4 -2"56"70
5 -2"60"80

Vibro-Cannon
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
273d6 -2-1" Wide
Corridor
72"90
384d6 -3-1" Wide
Corridor
72"130
495d6 -4-1" Wide
Corridor
84"195
5106d6 -5-1" Wide
Corridor
96"270

Heat Lance
ClassStrDamage
Max/Low
SV MDSUSTAreaRangePts.
296d6 -6--36"45
31010+6d6 -8--48"75
41120+7d6 -10--60"185
51240+8d6 -12--72"360

Close Combat Weapons

Power Fist
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
181 -5 Can be used once (gives up all other attacks) in close combat, a successful hit and wound rips arm, carapace, or belly weapon off of enemy titan. 10
29d6 -615
310d10 -720
41110+d6 -850
51210+2d6 -985

Chain Fist
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
110d4 -6--C25
2115+d4 -6--C45
31210+d6 -8--C80
41315d6 -10--C150
51420+2d6 -12--C285

Las Cutter
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
110d10 -6--C20
21110+d6 -8--C50
31215+2d6 -10--C90
41320+3d6 -12--C160
51430+4d6 -14--C295

Powersword
ClassStrDamage
Max/Low
SV MDSUSTArea RangePts.
171 -3--C6
28d6 -5--C15
39d10 -7--C20
41010+d6 -9--C25
51110+2d6 -11--C55

More Titan Rules

Introduction
Background, Play Balance, Classes
Wierd Weapons vs. Titans
Titan Point Values
Reference Sheet
Ork Gargant Special Weapons
Revenant and Phantom Titans
Titan Legions

Data Sheets

Warhound
Revenant
Reaver (2 main weapons)
Reaver (3 main weapons
Phantom-Spectre
Phantom-Shade
Warlord
Heavy Warlord
Ork Great Gargant


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© Copyright 1996 by Tim DuPertuis.

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