by Serge Stelmack
Artwork by Brad McDevitt
Part Five: The PCs Go on a Dungeon Crawl.Heading down the cold, stone steps to Kuthoolu's tomb, the PCs reach a vast maze of corridors that they must traverse. Naturally all the halls are 10' x 10' and carved from solid stone so that they can be neatly mapped out on the pad of graph paper one of the PCs happens to have on him. Exactly how big this maze is is up to the HM, primarily because I'm too lazy to actually draw it out. Personally I suggest you just make everything up as you go along and let the players worry about whether or not it makes any sense on paper. After all, how do they know the maze doesn't "magically change" as they wander around in it? While they screw around in the labyrinth, throw a few "random encounters" at them so they don't get bored. Roll 2d6 and refer to the table below if you don't have a copy of the Luncheons and Wagons Mobster Manual lying around.
Something Nice - This includes things like a pile of gold teeth, a valuable weapon, a map of the maze the PCs are in, or a set of coupons redeemable at the local Church & Munch (located about ten thousand miles away), etc. You can either make something up or roll a d6 and use the table below.
Something Not Nice - This type of encounter covers things that, while unpleasant, are not going to turn the PCs into bloody confetti. Examples include the shattered corpses of past explorers, the remains of Wastits obviously snacked on by something much larger and dangerous than themselves, or a scavenger robot that starts following the PCs around expectantly. I could have made up a "Something Not Nice" table but I figured that you could do that for me. Something Bad - AKA. something that could turn the PCs into candidates for the Mutilated Corpse of the Year award. Since you were all upset about me not putting in a chart for the last sub-section I'll stick one in here.
Spawn of Kuthoolu Stats Uncle Mickey - Just what it says. You see, Great Kuthoolu and Uncle Mickey are real good friends, and every couple of months Mickey comes down to R'ylee so that the two of them can play cards, shoot the breeze, and make plans for brutally murdering everybody on Hol. HM Tip If the PCs whine about Uncle Mickey, tell them that they should have taken a clue from all the Wastits wandering around. Berate them for their lack of observation and tell them to wise up or die off. That ought to show 'em who's boss. Hol Lot of Trouble
Part 1: Arrival Part 2: Recruitment Part 3: Set Sail Part 4: R'ylee Island Part 5: Dungeon Part 6: Lair of Kuthoolu Appendix Back to Shadis #31 Table of Contents © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |