Table of Contents
Rules Ideas
Horse and Musket Campaign Rules Part IV from Godfrey Bailey concentrates on a quick battle system. A considerable amount of charts brings all into focus.
Solo Wargaming WW II Jerry Lannigan offers "conceptual solo gaming" ideas, bringing in a variety of factors to increase historical accuracy.
Expanding the Lexicon Rich Barbuto investigates offensive and defensive operations using NATO concepts.
Game Theory Part 2 from John Parus continues his mathematical modeling approach to solo gaming. Examples included.
What's In A Name? Paul Grace is taking names when creating characters and countries.
Solo Roleplaying David Elrick examines the idea of turning multiplaying roleplaying into a solo game.
Playing the Options Michael Gray provides rules enhancements to determine character and unit reactions.
Features
How It All Began? George Heath tells SWA secrets.
Quiz Answers Information scavenger hunt through back issues of Lone Warrior revealed.
News SWA Badges and Chatham Dockyards.
Stalingrad 1942 Kenneth Van Pelt and Jon M. Haworth offer up a solo scenario called Mamayev Kurgan, where you lead a German force through the shattered city towards the factories.
Tenobar Orks, Elves, and Dwarves battle over a village.
Test Games Scott Hansen explains how solo gaming helps your convention games.
Make Believe Armies Michael Buttle tackles the philosophical issue of what is historical gaming.
PBM Ideas
Humor and Fiction
Computer Corner
Journal Review
Bookcase Reviews
Miniature Figures Reviews
Forum Letters to the Editor.
Quartermasters Stores Product and Contact Information
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© Copyright 1996 by Solo Wargamers Association.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
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