Lone Warrior #117

Table of Contents

Rules Ideas

    Horse and Musket Campaign Rules
    Part IV from Godfrey Bailey concentrates on a quick battle system. A considerable amount of charts brings all into focus.

    Solo Wargaming WW II
    Jerry Lannigan offers "conceptual solo gaming" ideas, bringing in a variety of factors to increase historical accuracy.

    Expanding the Lexicon
    Rich Barbuto investigates offensive and defensive operations using NATO concepts.

    Game Theory
    Part 2 from John Parus continues his mathematical modeling approach to solo gaming. Examples included.

    What's In A Name?
    Paul Grace is taking names when creating characters and countries.

    Solo Roleplaying
    David Elrick examines the idea of turning multiplaying roleplaying into a solo game.

    Playing the Options
    Michael Gray provides rules enhancements to determine character and unit reactions.

Features

    How It All Began?
    George Heath tells SWA secrets.

    Quiz Answers
    Information scavenger hunt through back issues of Lone Warrior revealed.

    News
    SWA Badges and Chatham Dockyards.

    Stalingrad 1942
    Kenneth Van Pelt and Jon M. Haworth offer up a solo scenario called Mamayev Kurgan, where you lead a German force through the shattered city towards the factories.

    Tenobar
    Orks, Elves, and Dwarves battle over a village.

    Test Games
    Scott Hansen explains how solo gaming helps your convention games.

    Make Believe Armies
    Michael Buttle tackles the philosophical issue of what is historical gaming.

PBM Ideas

Humor and Fiction

Computer Corner

Journal Review

Bookcase Reviews

Miniature Figures Reviews

Forum Letters to the Editor.

Quartermasters Stores Product and Contact Information


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