Steamship Troopers 1898

A Wargame

Imperial Troops Info Sheet

by Malcolm Wright

Player Briefing:

**Movement rates are given in yards per minute. One yard equals one Millimeter of tabletop area. **.

NOTES ON ENEMY MOVEMENT

Generally much faster than 'civilized troops'.
Foot warriors move at 100, trot at 150 and charge at 200yds per minute.
Camel troops similar to the above.
Native cavalry move at 125, trot at 200 and charge at 300yds per minute.
Native artillery move at slower speeds than 'civilized troops', as the guns are drawn by bullocks.
Native troops live there, so they are more used to rough ground and less likely to be effected by it. They may also know better ways through or around rough patches than you do….

SO DO NOT NECESSARILY TRUST THE PREVIOUS MOVEMENT RATES. What is rough ground for you might be normal movement for them!!!

TYPE OF TROOPSMARCH RATETROTTINGCHARGINGROUGH GROUND
PER BASE DIE ROLL
INFANTRY IN COLUMNS75ydsNA90yds1.2 = NO DEDUCTION..
3.4 = -25YDS.
5= 50YDS.
6 = DISORDERED.
INFANTRY IN LINES50ydsNA75yds1 = NO DEDUCTION
2.3 = -25YDS.
4.5= 50YDS.
6 = DISORDERED.
INFANTRY IN SQUARES25ydsNA50yds but automatic Disorder. 1.2= 10yds.
3.4.5= 15yds.
6 =10yds and disordered.
INFANTRY IN OPEN ORDER75ydsNA100yds1.2.3.= no deduction.
4.5.6 = -25yds
LIGHT INFANTRY (ONLY)75yds in column.
50yds in line.
75yds in skirmish line.
100yds. Only in skirmish order.120yds. In skirmish order.
90yds in line.
1.2.3.4.= no deduction.
5.6 = -25yds
CAVALRY100yds175yds225yds1 = no deduction.
2.3= 50yds.
4.5.6 = 50yds AND disordered
CAMEL TROOPS75yds150ydsNA1.= No deduction.
2.3.= 50 yds deduction.
4.5.6.= 50yds deduction AND disordered.
HORSE DRAWN ARTILLERY75yds125ydsNAAs per infantry square above.
MAN HANDLEDARTILLERY25ydsNANAAs per Infantry square above
MOUNTAIN GUNSLIMBERED50yds75yds. Automatic disorder.NA As per infantry square above.
HEAVY GUNS.40yds75yds. Automatic disorder.NAAs per infantry square above.
PACK ANIMALS40yds75yds. Automatic disorder.NAAs per infantry square above.

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