A Lust for Lostech

Buzz Bombs

by Stefan Melin-Dempsey and Hilary Ayer

The small Star League variant weapons shown here are meant to be launched in a situation where they can build up to a high speed to impact with great force upon a 'Mech. The VTOLs and hovercraft are remotely guided by the battle computers of the Fortress Brian. They were not activated when the explorers arrived.

For all buzz bombs:

To launch a buzz bomb: Use the computer's piloting roll. (To generate this, roll 1 D6. On a 1-2, computer's skill is 6; on a 3-4, skill is 7; on a 5-6, skill is 8.)

To hit with a buzz bomb, use the ramming rules. If buzz bomb misses, it is destroyed. Damage is 1 pt per ton of weapon per 2 hexes travelled (total travel not travel per turn) before impact. Use of an ECM pod breaks the connection between the buzz bomb and the controlling computer. At the point where the buzz bomb enters the effective range of an ECM device, it receives no further commands. It will continue forward at its current speed and heading until it leaves the ECM field or hits something.

Any Hit stops the weapon; it falls to the ground in the hex of impact.

Any 1 Critical Hit destroys the weapon.

VTOLSABCDEFG H
Cruise:648 kph702 kph756 kph810 kph 432 kph453.6 kph486 kph518.4 kph
Flank: 972 kph1058.4kph1134kph1220.4 kph 648 kph691.2 kph734.4 kph777.6 kph

More Part II

A Lust for Lostech A Scenario for MechWarrior

Part I

A Lust for Lostech A Scenario for MechWarrior


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