A Lust for Lostech

Note To Gamemaster/Referee

by Stefan Melin-Dempsey and Hilary Ayer

Part One of this scenario was published in BattleTechnology# 13. If you have been playing this as a MechWarrior Scenario, and have now come to this option because your players insist on dealing with ComStar in force, you can see that they will not succeed beyond a certain point. As part of a campaign, it is entirely possible for the Ellingsen Expedition to succeed in taking and even in holding the Castle Brian if they have accessed the memory core either by MechWarrior play or by ref-determined die rolls. They can then use the buzz bombs, allow their forces into the fortress and keep ComStar out, etc. (You may assume packaged iron rations in the Castle Brian, as well as repair facilities and such ammo reloads as seem appropriate to your campaign.)

What they can't do is leave. ComStar has an armed JumpShip, and much more deep space power than they do. Your JumpShips are already covered by ComStar weapons. The party will not be able to reach them, or go into Jump Space.

If you take this option, allow by die roll for the the fact that ComStar did not know what the fortress held. The memory core duplicates what the Grey Death Legion has already found, plus specs for the buzz bombs, this issue, the Guardian and the Brian, from issue # 13. When ComStar knows this, they are much more likely to allow a copy of the core to be taken.

More Part II

A Lust for Lostech A Scenario for MechWarrior

Part I

A Lust for Lostech A Scenario for MechWarrior


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