A Lust for Lostech

Attacking Force (ComStar et al)

by Stefan Melin-Dempsey and Hilary Ayer

Advance Scout/Tech


Body 8, DEX 8, LRN 10, CHA 5, Technician 4, Computer 2, Rogue 3, Engineering 2, Mechanical 3, Rifle 3, Bow/Blade 2, Streetwise 2, Pilot 'Mech 2, Gunnery'Mech 2, Athletics 5

Illyrian Company

Platoon A
Squad 1: Striker Light Tank
Squad 2: Pegasus Scount Hover Tank
Squad 3: Hunter Light Support Tank
Squad 4: Vedette Medium Tank

Platoon B, Maxim Hover Transport
Squad 1: Lasers
Squad 2: Lasers
Squad 3: Lasers
Squad 4: Lasers

Platoon C:
Squad 1: Laser, Ferret Light Scout VTOL
Squad 2: Laser, Ferret Light Scout VTOL
Squad 3: Laser, Ferret Light Scout VTOL
Squad 4: Laser, Ferret Light Scout VTOL

Assault Lance
Lt Bryce Mac Dowell, Veteran Awesome (s) Ground Level (for room keys, see Issue # 13)

Comstar Explorer Corps Team

2 leaders
Body 7, DEX 9, LRN 10, CHA 6 Communications Technology 4, Engineering 3m Mechanical 2, Pilot/Navigation 3, Survival 3, Computer 4, First Aid 2, Tech 4, Diplomacy 2

and 8 ROM Agents
Body 10, DEX 8, LRN 8, CHA 6 Communications Technology 3, Engineering 1, Mechanical 1, Rogue 3, Survival 2, Bow/Blade 3, Athletics 2, Computers 2,Pistol 3, Driver 1

Wilson's Hussars

Command Lance
Capt David Wilson, Veteran Marauder Piloting 2, Gunnery 1
Keth Sukarno, Veteran Phoenix Hawk (s) Piloting 1, Gunnery 3
Michael Durant, RegularGriffin (s)Piloting 3, Gunnery 4
Joan Macklin,Veteran Blackjack(s) Piloting 3, Gunnery 3
Andrew Blaine, Veteran Warhammer Piloting 2, Gunnery 4
Gerald Walker, Regular Hunchback Piloting 3, Gunnery 2
Charles Vincent, Regular Rifleman Piloting 3, Gunnery 4

Fire Lance
Lt Arthur Blankenship, Regular Archer Piloting 3, Gunnery 4
Susan Hayes, Regular Enforcer (s) Piloting 3, Gunnery 3
Anton Jones, Regular Jenner Piloting 3, Gunnery 4
Richard Garvey, Regular Wasp Piloting 2, Gunnery 4

Recon Lance
Lt Paula Stilson, Veteran Ostroc Piloting 2, Gunnery 3
Jan Leflar, Regular Wasp (s) Piloting 5, Gunnery 5
Dai Chin, Regular Slinger Piloting 3, Gunnery 4
Kim Yaro, Regular Locust (s) Piloting 3, Gunnery 3 destroyed.

ComStar Transport

Starlord Class JumpShip
Reiver
Relver
Chippewa
Chippewa

Avenger Class DropShip

Union Class DropShip

Mammoth Class DropShip
Corsair
Corsair
Shilone
Shilone

Fortress Class DropShip

Vengeance Class DropShip
Slayer
Slayer
Stuka
Stuka
Transgressor
Transgressor

Vengeance Class DropShip
Transit
Transit
Sting Ray
Sting Ray
Lucifer
Lucifer

Castle Brian Defenses

If the exploring party has gone through security systems in the commandant's office or quarters, security, head Tech's computers, or weapons control, or gotten into either of the computer centers on the sixth floor, (Or If ref otherwise determnines) these defenses may be used.

Ground Floor Defenses:

There are 4 of each type of buzz bomb at the ground floor in the cliffside ports (z) pointing down the long box canyon up which much of the ComStarforce must come if the players have shut the security doors in the tunnels.

Tunnel Defenses:

Treat Entrance and Gas Tight Doors Like Hardened Walls.

In each of the tunnel ports (see (z) on tunnel diagram) there are two buzz bombs of the referee's choice loaded.

Gas TightDoors: When these are closed between pairs of x..x, no gas may leak through. For every round of exposure to gas, make a Hull Integrity Roll as per the Vacuum Section, page 59 of the BattleTech Compendium. "Mechs or vehicles will take damage for 4 rounds when gas is released unless they retreat behind closed doors. After that, the gas reacts with tunnel air and becomes inert. At the tunnel curve, if 'Mechs are trapped between both sets of closed doors, each gas load will do damage for 7 rounds due to concentration within the area.

Ceiling Ports: control the emission of Anti-'Mech gas. Figure two loads from each port.

Time Line for ComStar

If the expediton has remained undetected until the time given, ComStar Froces will be in the locations given (Before Start, Monster engine half finished, Internals repaired)

Day 1
ComStar Lands at 0600 ComStar Camps 310 km from Castle Monster armor repaired

Day 2
0600 ComStar resumes trek
1800: Monster sensors fixed, engine work completed, ComStar 220 km from Castle

Day 3
0600: ComStar resumes trek
1800: Monster heat sinks & life support finished Comstar 160 km from Castle

Day 4
0600: ComStar resumes trek
1800: Monster legs connected, gyro tests completed, ComStar 100 km from Castle

Day 5
0600 ComStar resumes trek
1400-2400: Monster 3 weapons connected, SRM loaded ComStar 40 km from Castle Expedition JumpShips detected

Day 6
1000: LRM loaded, ComStar ROM team arrives at outpost
1000-1200: Monster partially tested, at 12:00 ROM team makes contact with the Scout at his camp. Expedition JumpShips taken, kept in com silence
1200-2400: ROM Team searches, may run into expedition

Day 7
0600-1400: ROM TEAM searches outside, finds camp at 1400

More Part II

A Lust for Lostech A Scenario for MechWarrior

Part I

A Lust for Lostech A Scenario for MechWarrior


Back to BattleTechnology 14 Table of Contents
Back to BattleTechnology List of Issues
Back to MagWeb Magazine List
© Copyright 1990 by Pacific Rim Publishing.
This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com