by Stefan Melin-Dempsey and Hilary Ayer
Advance Scout/TechBody 8, DEX 8, LRN 10, CHA 5, Technician 4, Computer 2, Rogue 3, Engineering 2, Mechanical 3, Rifle 3, Bow/Blade 2, Streetwise 2, Pilot 'Mech 2, Gunnery'Mech 2, Athletics 5 Illyrian CompanyPlatoon A
Platoon B, Maxim Hover Transport
Platoon C:
Assault Lance
Comstar Explorer Corps Team2 leaders and 8 ROM Agents Wilson's HussarsCommand Lance
Fire Lance
Recon Lance
ComStar TransportStarlord Class JumpShip
Avenger Class DropShip Union Class DropShip Mammoth Class DropShip
Fortress Class DropShip Vengeance Class DropShip
Vengeance Class DropShip
Castle Brian DefensesIf the exploring party has gone through security systems in the commandant's office or quarters, security, head Tech's computers, or weapons control, or gotten into either of the computer centers on the sixth floor, (Or If ref otherwise determnines) these defenses may be used. Ground Floor Defenses: There are 4 of each type of buzz bomb at the ground floor in the cliffside ports (z) pointing down the long box canyon up which much of the ComStarforce must come if the players have shut the security doors in the tunnels. Tunnel Defenses: Treat Entrance and Gas Tight Doors Like Hardened Walls. In each of the tunnel ports (see (z) on tunnel diagram) there are two buzz bombs of the referee's choice loaded. Gas TightDoors: When these are closed between pairs of x..x, no gas may leak through. For every round of exposure to gas, make a Hull Integrity Roll as per the Vacuum Section, page 59 of the BattleTech Compendium. "Mechs or vehicles will take damage for 4 rounds when gas is released unless they retreat behind closed doors. After that, the gas reacts with tunnel air and becomes inert. At the tunnel curve, if 'Mechs are trapped between both sets of closed doors, each gas load will do damage for 7 rounds due to concentration within the area. Ceiling Ports: control the emission of Anti-'Mech gas. Figure two loads from each port. Time Line for ComStarIf the expediton has remained undetected until the time given, ComStar Froces will be in the locations given (Before Start, Monster engine half finished, Internals repaired) Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
More Part IIA Lust for Lostech A Scenario for MechWarrior
Ellingsen Expedition, Davies' Rockers, Morgan's Ghosts, Corman's Dragons, Castle Brian Explorers Attacking Force (ComStar et al) Maps: Ground Level, Levels 1,2,3,5 Buzz Bombs Part IA Lust for Lostech A Scenario for MechWarrior
Information for Players: The Briefing Information for Players: Computer Screen Info Information for Players: The Monster Information for GM: Pedro Ellingsen Information for GM: Castle Brian Information for GM: The Levels Back to BattleTechnology 14 Table of Contents Back to BattleTechnology List of Issues Back to MagWeb Magazine List © Copyright 1990 by Pacific Rim Publishing. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |