A Lust for Lostech

Information for GM:
Castle Brian

by Stefan Melin-Dempsey and Hilary Ayer

The Castle Brian was considered to be the ultimate defensive barrier against attacks from any outside force, similar to the Crusader Castles of the Terran Crusades period. Each was a huge self-sufficient military installation, something between a fortress and a research lab. Their locations and layouts were top secret. Up till and during the first Succession War, it is known that sixteen or so were destroyed, or found empty. In some cases they had never been occupied. The computer found by the Grey Death Legion was at first rumored to be part of a Castle Brian. No intact example has ever actually been found.

The rumors?

Castle Brians are ruled by giant, self-aware computers. There never were such things; the Castle Brian is a propaganda ploy which fooled thousands. If you found one, it'd be packed with perfect Star League Mechs, all new and gleaming like fish in oil. Whoever finds a wracked one will make his fortune.

Castle Brians were meant to house planetary garrisons in potential trouble spots and hold them against all comers. If the network envisioned by the Star League planners had actually been built and manned, perhaps the Inner Sphere would not be fragmented as it is now into the Successor Houses and their client states. BRN-1 Brian

History

This 'Mech was left behind in the Castle Brian on llyria when the Star League-era garrison pulled out suddenly. It was the personal 'Mech of the garrison commander: there was a direct access to it from his quarters. Your Tech will be able to reprogam its neural helmet in 3d6 weeks, or sell it for twice as much as an Atlas. It is in perfect working order. The workmanship of the 'Mech as a whole is very good; best of Star League craftsmanship. [twill be very difficultto find spare parts for it that fit. This is a one of a kind 'Mech.

Tonnage: 90.0
Internal Structure: 9
Engine Type: 250 GM 14.5
Walk MPs: 3
Run MPs: 5
Jump Mps: 0
Gyroscope: 3.0
Cockpit: 3.0
Heatsinks: 38 (double heatsinks) 9
Armor Factor: 312 19.5
Head 3 9
Center Torso 29 50/22
Rt/Lt Torso 19 44/20
Rt/Lt Arm 15 30
Rt/Lt Leg 19 42
Weapons & Ammo:
LRM 15-Pack LT7.0
Ammo LRM 15-Pack(Swarm)* CT 2.0
LRM 15-Pack RT7.0
Large Laser RA5.0
SRM 6-Pack RL 3.0
Ammo SRM 6-Pack RL1.0
Medium Laser (pulse)* RA 2.0
Medium Laser (pulse)* LA 2.0
Medium Laser LL2.0
Antimissile systern* LL0.5
Ammo (6) antimissile LL0.5 Screen 3: Access door: Security Computer LED display

TeamWinLose Draw
- 182?
- 18??
- 17??
- 17??
- 16??
-???
- 148?
- 13??
- ?10?

* Items from Technical Readout: 2750, available from FASA used in the BRN-11 Brian: LRM Swarm missiles: If any missiles miss initial target, they are programmed to seek the next nearest target ( so long as the target is in an adjacent hex). Roll to-hit with standard modifier.

Pulse Lasers: -2 to base to-hit , but ranges are shorter.
Antimissile system: 1 Heat, 0.5 Tonnage

Medium pulse laser:
Heat 10
Damage 9
Range-Short 1-2
Medium 4-7
Long 8-10
Crits 1
Tonnage 2


A Lust for Lostech A Scenario for MechWarrior

Part II

A Lust for Lostech A Scenario for MechWarrior


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