Eagles Of The Gulf
Part II (Subpart A)

Scenario: EOG-16:
Enter the Phantoms! 1970

by J.D. Webster

Background

With the arrival of US build F4Es, the IAF had a multi-mission weapon that effectively altered the course of the war of attrition. Able to carry heavy loads, the Phantoms, together with A4 Skyhawks, began inflicting heavy losses on the Egyptian IAD system. The long-ranged F4s also struck deep into Egypt at critical economic targets, forcing the Egyptians to completely reorganize their defenses.

Soviet advisors quickly arrived to beef the Egyptians up, bringing more radars, guns and newer, more effective SA-3 missiles. But, despite the Soviet effort and the steady toll being taken against IAF aircraft by the new missiles, the constant pounding on the IAD system and, more significantly, the deep raids made by the Phantoms soon forced an end to the fighting. This scenario typifies the more costly IAD system attacks.

1970 Egyptian IAD System

APU-2 14.5mm It. AAA x 3: N-0904, N-0913, N-0922. ZU-23 23mm lt. AAA x 3: N 0412, N-0708, N-0617. S-60 57mm med. AAA with FCR type A x 3: N-0205, N-0220, L-0314. M-38 37mm med AAA x 2: L-0819, L-0910. EWR type B: L-0807. SA-3 SAM fire units x 2: L-0410, L-0819. ZPU-4 14.5 min It. AAA x 3: one with each EWR and SAM unit.

IAF strike aircraft

Six F-4E Phantoms enter from east edge of map K on turn one at any allowed speed and altitude. They enter by pairs with each aircraft in the pair at the same altitude and speed, entering from adjacent hexes.

EAF interceptors

Two MiG-21PFMA, each CL configured with four AA-2A Atoll IRMs, enter on turn 12 from any map edge hexes west of the Suez Canal. They enter as a pair like the F-4s.

Game length

30 game turns

Notes

1. F-4E notes. These are early export model Es with no RWR or DDS equipment, no slatted wings, no technology and having ballistic sights.

2. F4E load. IAF has the following weapons which may be loaded among the aircraft as desired (all need not be used).

    BB = 40 x 500 lb. BE, 18 x 1000 lb. HE, 20 x 750 lb. HE, 12 x 500 lb. Fire. (fuse extenders and high drag allowed).
    RP = 12 x small pods with heavy rockets.
    GP = 4 x SUU- 16 vulcan 20mm pods.
    FT = 12 x 1200L and 6 x 2200L.
    IRM = 8 x Shaffir, 4 x AIM-913.
    RHM = 12 x AIM- 7E
    WR = 12 x TR, 6 x MR.

3. All aircraft enter unspotted, but if not in "T" level flight, they are detected by EWR and SAM system. Pregame turns are allowed as in scenario EOG-15. All aircraft are camouflaged.

4. One EW jammer-equipped Vatour variant aircraft may be added to the IAF side by giving 12 VP to the EAF player. It enters on turn 2 at any allowed speed and altitude.

5. To win, the IAF player must have more VPs than the Egyptians and do at least "D" damage against the EWR and both SAM sites. The IAD player must score more than twice as many points as the IAF to win, all else is a draw. SAM and EWR units are worth double points.

6. EAF aircraft may exit north, south and west edges safely, IAF may only exit the east safely. Aircraft exiting an unsafe edge are attacked and hit by off-board defenses with an attack rating of 5.

7. Optional rules. Fuel (oot including FTs): F-4E start bingo = 200. MiG start = 180, bingo = 60. Vatours start 350, bingo = 100. Crew quality: generate from tables. ro

Eagles Of The Gulf Part II (Subpart A)


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