Eagles Of The Gulf
Part II (Subpart A)

Scenario: EOG-15:
The War of Attrition! 1968-1969

by J.D. Webster

Background

Egypt, defeated in the Six Day War, capitalized on its seemingly unlimited supply of Soviet weapons to reequip its military and initiate a war of attrition against Israel. Both sides initially traded sporadic blows, utilizing artillery, commandos and aircraft.

After several defeats, Egyptian jets backed off and Israeli aircraft began knocking out targets along the canal zone. Egypt's response was to build, with the aid of the Soviets, an integrated air defense of missiles, radars and guns to wall off these raids.

Target Units

Egyptian artillery x 3 (all entrenched). N-0411, 0413, 0512. POL x 1 (bunkered), N-0211. Trucks x 3, small building x 1, all in N-0214.

Egyptian AAA Defenses

1968. ZPU4 14.5mm It. AAA x 2, M-38 37mm Med. AAA x 1, S-60 57mm med. AAA x 1, in any hex of any map within 6 of a target unit. KS-12 85mm Heavy AAA x 2, on Map L within 10 hexes of a target unit. SA-2 SAM fire unit x 1, EWR type A x 1, S-60 57mm med. AAA x 1, ZPU-4 14.5 mm It. AAA x 1; in any hex of megahex L-0513. Note: all AAA, SAM, and radar units are considered entrenched. EWR and SA-2 are an IAD system.

1969. ZPU4 14.5mm It. AAA x 3, M-38 37mm med. AAA with FCR type A x 2 and S-60 57mm med. AAA with FCR type A x 1, in any hex of any map within 6 of a target unit. EWR type A x 1, ZPU-2 14.5 mm It. AAA x 1, ZU-23 23mm It. AAA x 1, in any hex of megahex L-0513. SA-2 SAM fire unit x 1, ZU-23 23mm lt. AAA x 1, ZPU-2 14.5 mm lt. AAA x 1 in any hex of meegahex L-0518. SA-2, SAM fire unit x 1, ZU-23 23mm It. AAA x 1, ZPU-2 14.5 mm it. AAA x 1 in any hex of megahex L-0508. As above, all units are entrenched and the EWR and two SA-2 units are an IAD system.

Egyptian aircraft

1968 - three MiG-19S or three MiG-21F. 1969 3 MiG 29 PFMA.

Israeli strike aircraft

1968 - six Mystere IV, or four SMB.2, or four Vautour; all with an escort of three Mirage IIIC.

1969 - four SMB.2 or four A-4H Skyhawks, plus four Mirage IIIC.

Game Length. 30 game turns.

Notes

1. Aircraft missile loads. MiGs may carry AA-2A Atoll missiles. IAD Mirages may carry AIM-9B, Matra 530 type missiles. SMB.2 and A4H may carry AIM-9B missiles.

2. IAF air-to-ground loads. Each aircraft as desired with any BB, RP, RK, GP weapons available to US allies in late 1960s. WR and FT are also allowed.

3. Mirages are silver, all other aircraft camouflaged. All enter unspotted. ECM gear other than IFF is not yet fitted to any aircraft. EP pods not allowed.

4. LAF aircraft enter from east edge of map K on turn one at any allowed speed and altitude. EAF enter from the west edge at any allowed speed and altitude on game turn four. All jets of the same type must enter from adjacent hexes at same altitude. Mirages may enter at a different altitude than the strike planes. Due to the EWR, the entry hexes and altitudes of the IAD flights are revealed before play.

5. Special SA-2 rules. the SA-2 systems are long range SAMs capable of reaching beyond the play area. If the IAF aircraft begin in any altitude band other than LO, the SA-2 units are allowed a certain number of pregame turns to act against the IAF. Allow one pregame turn for each altitude band above LO any target aircraft are at. Target aircraft may be locked up and launched against during pregame turns.

6. Listed target units are worth triple value for victory points, aircraft and defenses are normal value. v7. Optional rules. Fuel (not including Frs): MiG start = .6 internal, bingo = .3 internal; IAF strike start = .6 internal, bingo = .4 internal; Mirage start = .7, bingo = .4. Pilot quality is generated from tables.

Eagles Of The Gulf Part II (Subpart A)


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