by Rudy Scott Nelson
DWARFThe Dwarf race needs the markets for the goods that they produce. They are experts in Technology, metallurgy and other aspects of military weapons production. In order to guard secrets, they have a suspicious attitude. The Dwarf society is dominated by Trade Guilds but within those guilds are secret brotherhoods of men with similar political, religious and economic goals. These brotherhoods control a religion that is shrouded in mystery. Dwarves are a Neutral race as their equipment and even mercenary units can be found among all the nations. Each guild or Brotherhood will try to maintain influence with specific trading partners. This could result in Dwarves being on different sides BUT while they will engage them with distance weapons, they will not Melee another Dwarf Unit. An animosity between the Dwarves and the Wood Elves over how to treat the earth’s resources prevents a player from using both groups in the same force..
ELVESThe Elf race has the goal of Spiritual Enlightenment but they have divided into THREE distinct cultures that vary on how to achieve their goal. High elves believe in meditation, isolation and maintaining purity in thought and action. Wood Elves believe that enlightenment is achieved through harmony with nature. The final group is the Dark Elves who believe in their Spiritual Superiority and a Manifest Destiny (GOD given Right) to rule the known world. The High Elves are a GOOD race. They maintain a strict caste system and treat other races and Elf factions as inferiors. The Wood Elves can be played as either a Neutral or Good race. They will not ally with the Dwarves (Earth Torturers). Some Wood Elf tribes have even been known to ally themselves with the Dark Elves but no other Evil races. Wood Elves have special relationships with creatures allowing them to raise special units or employ certain allies. Dark Elves are rated as Evil not because of morals but because of their haughty attitude toward other races. This makes them untrustworthy allies. They have the same military capabilities as both High and Wood Elves since their recruits come from both factions. The Dark Elf society is dominated by military style Brotherhoods rather than the High Elf caste system. They have allowed their Wizards to experiment in all areas of science and magic. Dark Elves can raise any of the troop types allowed to the other Elf factions.
ORCSThe main Evil race is the Orcs. They resent all technology and progress gained by other races. They do not believe in an afterlife and strongly despise any religion. Their cannibalistic nature contributes to their lack of societal growth and hatred of other races. Command may be by a Dark Elf Leader, a Sorcerer or a great Orc Chieftain. Orc society is based on the loyalty to a tribe or clan with power being the mark of prestige. Orcs tend to rely on mercenaries from other races to operate or train Orcs in the use of equipment. Any malfunction or damage to equipment will cause the Orc crew to abandon it and join the battle with side arms. Various Orc tribes have attempted to train different animals including rhinos, elephants, dinosaurs, boars and horses to serve as “cavalry”. They were the most successful with wolves. Some tribes fight with chariots/ battlewagons drawn by draft animals or even slaves.
URAK-HAI or GIANT GOBLINS or HIGH ORCSThese may be a combination of mixed breeds and/or enhanced breeds. The High Orcs are larger, tougher and smarter than their more common cousins. They are less affected by sun or bright light. They will not serve non-Orc leaders, and are fiercely loyal to a High Orc Chieftain. The High Orcs may have developed a religion as it is rumored that they conduct ritualistic sacrifices of other races or even of other Orcs. Some Urak-Hai Orcs use dinosaurs as mounts. A Urak-Hai command must either be all Flex or all Mass. They rely on subject races for scouts.
REPTILEThe most warlike of the Reptile races is the various species of Lizardmen. They are a Neutral country. They are known for tough skin, so are always considered to be wearing body-armor. They prefer to ally with the Dark Elves, whom they respect, rather than Orcs, who try to eat the reptiles. If an Allied force with or without a Lizardman Sub-general, is under Dark Elves, it will have a total of 24 stands. Some Lizardmen clans use dinosaurs as draft animals, special creatures or even cavalry mounts.
AMAZONSIf a Queendom does not exist, then Overseas Amazon mercenaries can be hired with a max of 16 stands per player. Neutral alignment. Guard Cavalry and generals may be mounted in Chariots
Supreme Warlord: Bloodlust Army Lists
Army Lists: Main Fantasy Races Army Lists: Minor Races and Special Creatures Army Lists: Historical Human Armies Back to Time Portal Passages Fall 2004 Table of Contents Back to Time Portal Passages List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Rudy Scott Nelson This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |