by John Wick
THE RUN-DOWN No spiders (visible). No webs. No bodies. Two doors, both open: one to the control center and one to the head. Lots and lots of tools and a little lost puppy. THE SET-UP The door to this room is easy to open. The room has been turned upside down, with cubicle walls toppled on the floor, beds overturned and mattresses slashed open. Everything is a mess and there are blaster marks on the walls and bloodstains on the floor. No sign of spider activity again, but that's not the first thing that strikes your attention. The first thing that you notice is the overturned tool box on the far side of the room, spilling power tools all over the messy floor. THE ACTION Remember to tell the mercs that there is also a door that leads to the crew's shower room just beside the toolbox. A Perceptive (very Perceptive) merc will hear whimpering coming from the shower room. The bunker's mascot, Jonah, is very hungry and can't find his dinner dish. Jonah is a little black Lab. He's hungry and scared and will make a lot of noise from the little storage box he managed to get himself locked into. (If you feel really mean, have the mercs make Reaction Checks to see if they can keep from firing at a small furry thing jumping up and down and making a lot of noise from a very fragile container.) Jonah managed to survive only because the box is airtight. He's quickly running out of air, however and will die if the mercs don't get him some oxygen. The other great find of course is the tool box. Here's the stuff they'll be able to scavenge: Wrenches, sockets, ratchets, pliers, hammer, hacksaw, screwdrivers (both heads), duct tape, tape measure, drill bits, file, leather punches, chisel, mallet, visegrips, sodering iron, welding torch, wire strippers and a crowbar. FOLLOW-UP By this time, your players should either be getting rather complacent or nervous as hell. They have seen neither hide nor hair of spiders and they've just had a puppy jump out at them. Now's the time to start hitting them with stuff to make them jump. Describe every shadow, ask detailed questions about their actions, and ask for (boy, has it been a long time since I've said this:) marching order. Make them afraid to do anything stupid, an make everything they do sound stupid. Keep 'em on their toes. BattleLords of the 23rd Century An Old-Fashioned Bug Hunt (Part 2)
Scene One: The Frying Pan No Good Enough? Scene Two: The Control Center Scene Three: A Letter to Home Scene Four: From the Belly of the Beast Scene Five and Six: Who's in the Kitchen with Dinah and The Elevator Shaft Scene Seven: The One You Warned Me Of Scene Eight: Mommy Won't Wake Up Scene Nine: Sending Our an SOS and Afterward Map of Driscoll VII Research Labs (slow: 102K) BattleLords of the 23rd Century An Old-Fashioned Bug Hunt by John Wick, et. al. (Part 1)
Scene One: Spiders, Spiders, Everywhere Scene Two: Jane Fonda's Nightmare Scene Three: The Living Quarters Scene Four: Lost Little Alice Scene Five: Waking Up Hatter Scene Six: Goodies Scene Seven: Putting The Hatter To Sleep Scene Eight: Getting Some Wheels Map of Starship Gamera (slow: 103K) Back to Shadis #24 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. |