BattleLords of the
23rd Century
Part 2

Introduction

by John Wick



Part 1

HOW TO MAKE BUG HUNT FIT INTO YOUR EXISTING CAMPAIGN

Battlelords Adventure is the second part of a two-part scenario. The first part can be found in SHADIS #23, but you can also play BH as a stand- alone adventure with a minimal amount of editing. Send the PCs to investigate the base and clean it out from here, ignoring all the back-story. You could also simply finish one plot-line, then the next week you meet for gaming, have the PCs awaken out of cryochambers to the sound of laser fire and the screams of an NPC as he's devoured by a nasty spider-thingy.

PICKING UP WHERE WE LEFT OFF...

When we left our intrepid mercs, they had just gotten hold of a big transport/buggy/tank and were ready to investigate the science bunker. The ride is almost exactly one mile (1.043 miles for those that are picky). The terrain is rocky, but with a successful navigation or drive roll, the mercs should be able to make a clean shot for the science bunker. When they arrived for the first attack, the mercs had scouted out and found the quickest route that provided the most amount of cover. This time, however, they shouldn't have a reason to be worried about cover, right? Heh, heh. In case any of them have the forethought to plan ahead, Alice can give them a map that will show them the quickest route.

On the way to the bunker, they may notice that the spiders seem to avoid them while they are in the machine. The fact of the matter is the spiders do not know what to make of the thing. It's not safe to say that they are afraid of it, but they don't know how to deal with it. Mercs, on the other hand, they know exactly how to deal with.

Inside of the transport are ten life-support suits. The mercs are going to need them. The atmosphere outside the ship is oxygen rich, but it is also sulfur rich and will kill them if they try to breathe it. The spiders have no such problems. There is another problem as well. The mercs are using laser weapons, and there is a terrible dust storm outside the transport. Laser weapons are not going to operate well, if at all. Reduce the range of all laser weapons by 70%. Each time a weapon is fired, there is a 50% chance the weapon will misfire as the light particles are disrupted by the thick dust. This effect remains until the mercs can get out of the storm.

BattleLords of the 23rd Century An Old-Fashioned Bug Hunt (Part 2)

BattleLords of the 23rd Century An Old-Fashioned Bug Hunt by John Wick, et. al. (Part 1)


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