by John Wick
THE RUN-DOWN Lots of spiders outside and the mercs trying to get inside. There are two open airlocks that will have to be operated manually. THE SETUP As the mercs approach the base, they will see that the bunker is set up as a single circular unit with two arms, stretching east and west. There are bay doors on the arms and a set of double doors on the base that open into a small decontamination area. There is another set of pressure doors inside the decon room that are also open. There are spiders moving freely from the inside of the base to the outside. The inside of the decon room is not covered in webbing. As the mercs approach the base, the spiders will begin to scatter. The ones close to the base will run inside and those not close enough will run for the rocks. It will be at this time that our friend with the egg sack in his neck will need to make an Intuition Check. If he makes it, he will begin to panic. He will feel claustrophobic, breaking out into a cold sweat and feel that someone is looking over his shoulder. Whether he shares these feelings with his comrades or not is up to him. If he fails the roll, nothing happens. THE ACTION Once they've waited long enough for the spiders to run, the mercs will eventually want to get into the base. They have a choice. They can either try getting into one of the bay doors located on the "arms" of the base, or they can try the front door. The bay doors are closed and look very, very heavy. The front door is wide open. If they chose to try to open the bay doors, a quick look (Perception or some associated Skill Check) shows that nothing short of detonating the doors will open them from here. The doors are opened one of two ways:
2) from an electronic key code that is set up in the bunker's vehicles. The mercs have to get inside before they can open these doors. The decon room is (strangely) not coated in webs. The next room they come to is the equipment room. The spiders have not touched anything in this room. It is a small room, rectagonal in shape with four atmosphere suits. The suits have been torn open at the chest cavity, but are otherwise intact. The controls to shut the pressure doors here does not operate. Once again, the mercs are going to have to unscrew a small panel under the controls and manually close the door. As soon as the door is closed, there will be no new spiders coming in to the science bunker. However, if for some reason the mercs do not close the door, a new adult spider will enter the building every ten minutes. Keep track of that. THE FOLLOW-UP The next few rooms will have little evidence of spider activity. The spiders are very busy elsewhere and are not concerned about this section of the base. BattleLords of the 23rd Century An Old-Fashioned Bug Hunt (Part 2)
Scene One: The Frying Pan No Good Enough? Scene Two: The Control Center Scene Three: A Letter to Home Scene Four: From the Belly of the Beast Scene Five and Six: Who's in the Kitchen with Dinah and The Elevator Shaft Scene Seven: The One You Warned Me Of Scene Eight: Mommy Won't Wake Up Scene Nine: Sending Our an SOS and Afterward Map of Driscoll VII Research Labs (slow: 102K) BattleLords of the 23rd Century An Old-Fashioned Bug Hunt by John Wick, et. al. (Part 1)
Scene One: Spiders, Spiders, Everywhere Scene Two: Jane Fonda's Nightmare Scene Three: The Living Quarters Scene Four: Lost Little Alice Scene Five: Waking Up Hatter Scene Six: Goodies Scene Seven: Putting The Hatter To Sleep Scene Eight: Getting Some Wheels Map of Starship Gamera (slow: 103K) Back to Shadis #24 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. |