by Terry Gore
Roman Order is a formation allowed to Roman HI. The HI may replace in combat any other Roman HI unit without becoming disordered by the interpenetration. This allows Roman players to simulate Manipular tactics and the exchange of ranks during a close combat. Here is how it works.
This Formation rule addresses several concerns. Having to give the Roman Order unit an Advance order puts a strain on the orders capability of the Roman command. By not having this count as a charge, but simply as an advance into combat, the Roman unit gets the benefit of fighting fresh with full ranks of pilum-armed HI in an initial round of close combat, but does not get a charge combat bonus. This simulates the gradual replacement of ranks, assumed to occur during lulls in the hand to hand fighting. The enemy unit will also be considered to be involved in an initial round of a close combat, but due to the gradual process of exchanging of ranks, will receive no follow-up move or bonus. Here is the real advantage to the Roman player, being able to bring fresh troops in to save a bad situation. There is also the chance that the replaced unit will pick up another disorder and possibly be in bad enough shape to rout (if it already was fragmented before the exchange of ranks. You take your chances with this, as with most other things in AW/MW. Medieval Warfare Rules Clarifications
Part 2: Cavalry and Infantry Wedges in Medieval Warfare Part 3: Pursuits -- Rules Change Part 4: Mantlets -- Rules Change Part 5: Skirmish Targets and Frenzied Skirmish Infantry Part 6: Turn Initiative Part 7: Weapons Use -- Rules Change Part 8: Roman Order Version 5.0 -- Rules Change for AW Back to Saga # 95 Table of Contents Back to Saga List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Terry Gore This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |