by Terry Gore
A pursuing unit that contacts a fresh enemy unit immediately fights the close combat instead of waiting until next turn. This is consistent with the Breakthrough Move contact being fought our immediately and adds a new dynamic to the game. The pursuing unit does not get any charge die roll, but does get the Pursuit combat modifier. If the pursuing unit manages to break and rout a second enemy unit and then manages to pursue into a third enemy unit, that combat will be fought out next turn. Only one Pursuit Close Combat is allowed per unit per turn. Medieval Warfare Rules Clarifications
Part 2: Cavalry and Infantry Wedges in Medieval Warfare Part 3: Pursuits -- Rules Change Part 4: Mantlets -- Rules Change Part 5: Skirmish Targets and Frenzied Skirmish Infantry Part 6: Turn Initiative Part 7: Weapons Use -- Rules Change Part 8: Roman Order Version 5.0 -- Rules Change for AW Back to Saga # 95 Table of Contents Back to Saga List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Terry Gore This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |