by Terry Gore
Winning the turn initiative is a very big plus. Not only do you decide whether your opponent moves before or after you, you also decide from which flank to begin charges, movement, shooting and close combats from. The one advantage the person moving first has, is that he aligns stands involved in ambiguous close combat situations. Medieval Warfare Rules Clarifications
Part 2: Cavalry and Infantry Wedges in Medieval Warfare Part 3: Pursuits -- Rules Change Part 4: Mantlets -- Rules Change Part 5: Skirmish Targets and Frenzied Skirmish Infantry Part 6: Turn Initiative Part 7: Weapons Use -- Rules Change Part 8: Roman Order Version 5.0 -- Rules Change for AW Back to Saga # 95 Table of Contents Back to Saga List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Terry Gore This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |