“Decimo”
Part 2

Kingdoms and Empires

By John Barnard

EXTRA RULES FOR KINGDOMS

    At the start of the game all Tribans are independent.
    Kingdoms consist of two or more Tribans.
    Empires consist of two or more kingdoms.
    Federations can also exist.

As soon as one Triban conquers another they become a kingdom. The existing conquered Triban loses its characters.

The kingdom gains the following benefits:

(1)

    An additional character who is the King's nominated successor.
    They can be drawn from the conquered characters or the King's other two colleagues.
    If the latter then dice for a replacement character.
    If neither then dice for a character to be successor.
    The successor can be any of the three character types.

(2)

    Every five years 1D6 trade cards earned by kingdom.

(3)

    One Triban becomes city status and a potential trade centre.
    Throw 1D6 a 6 city becomes a trade centre.
    Connecting trade routes are made to other centres.
    If a raider based Triban conquers a trader centre Triban the above does not apply.
    If a raider* based kingdom conquers a trader centre the above does not apply, but on 1, 2, 3 of a 1D6 it can destroy the existing centre and transfer trade centre status to its capital Triban. If a 6 is thrown the centre is destroyed but the new trade centre fails as well!

    *Also applies where trader based kingdoms do not possess a trade centre.

EXTRA RULES FOR EMPIRES - AS SOON AS ONE KINGDOM CONQUERS ANOTHER, THEY FORM AN EMPIRE

The conquered kingdom loses all its characters.

The empire gains the following benefits:

  • In addition to its four kingdom characters it can create an extra character for each conquered kingdom. They can be of any type.
  • Each conquered kingdom ceases to earn trade cards every five years, but the empire inherits the trade cards instead and every five years thereafter.
  • One of the kingdom cities under the empire becomes the capital city of the empire.
  • Every five years 1D6 trade cards are earned by the capital itself in addition to kingdom earnings.

Tribans who are traders will try and make direct connections to the empire and its capital, exceptional administrators on a 1D6 throw of a 6 can alter one of their trade routes.

    They earn a one-off payment of 10 trade cards.

Decimo Part 2

More Decimo Part 1

Decimo Part 3


Back to Table of Contents -- Lone Warrior #140
Back to Lone Warrior List of Issues
Back to MagWeb Magazine List
© Copyright 2002 by Solo Wargamers Association.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com