By John Barnard
Position of Armies and Navies Before the war, actions of attackers or defenders are determined and the location of armies and navies is decided.
Armies can move a maximum 2 Tribans unhindered. Hindrances are:
Supply and Losses Armies are in Supply if they are in a Triban which is:
Armies ending their move (or the end of the autumn round) out of supply will dice for losses. This is done before any battle or siege takes place in that move. Each move to get an army into supply at the end of the autumn round requires a die roll for losses. Basically field armies start with 12 “Regular” Troops Units (e.g. DBA list). Any difference is made up in hordes/militias. Losses cause units to regress to horde/militia status, not disappear. “Regular” means any unit in the DBA list. Size of Armies On campaign, armies of one Triban, Kingdom or Empire can be up to 16 units strong for a battle. This includes any allied units. The extra units above 16 are deemed to be elsewhere or not effective during the battle itself. Armies in excess of 20 units die roll in Summer for losses whether or not they are in supply. Where dicing out of supply, add 2 to the resulting score. Armies always campaign with 12 units. The difference between their entitlement and the 12 is made up with horde/militia units. Armies suffering losses that reduce them to less than 12 units make up the difference with horde/militia units. In diplomacy, horde/militia units do not count. Allied Contingents For each allied Triban, draw cards as follows:
Good 4 playing cards Strong 5 playing cards Then draw five more cards. Ignore the suits and just compare values. Where they match the ally Triban sends a unit for the campaign. If you are using playing cards to allocate units, then the value denotes if it is for example 1 x 3CV or 1 x 4SP etc. The units join the Army by the most sensible and direct route. Sieges
Civil Wars
LAND BATTLES This section is essentially taken from Tony Bath’s book. Land battles are determined by calculating relative army values throwing a dice for luck and consulting a reference table for the result. Determine Battlefield Terrain
Wooded Battlefield is wooded Desert/Steppe Battlefield is open Mountain Battlefield is hilly Any other Type Die Roll 1, 2, 3 open ground 4, 5 hilly ground 6 wooded ground For Battles in wood or mountain Tribans:
Famous (25+) warrior leaders can always die roll for terrain if they draw a red suit card from a standard playing card pack. For Battles in other Tribans:
Morale of Army:
Morale of Warrior Leader:
Known 15+ 2 Notable 20+ 3 Famous 25+ 4 Legendary 35+ 6 Army Values: These are determined by the number of units and their type:
Elephants or war wagons 90 Spears, scythed chariots or artillery 80 Heavy chariotry, knights, pikes or camelry 70 +10 for pairs of pike units Light chariots, cavalry 60 Auxilia, warband 50 Bows 60 Light horse, Psiloi 30 Camp followers 20 Hordes & militia 20
Calculation of Army Strength
Multiply number of units by value. Multiply number of units by adjustment for ground effect. Determine strength of position. Determine morale of troops. Determine morale of warrior leader. ARMY STRENGTH = (army units value + army units adjustment + strength of position) x morale of troops x morale of warrior leader. Compute the ratio of army strengths for the two opponents and roll 1D8. Now consult the table below for the outcome of the battle, casualties etc. The result is as follows:
D No decisive victor. Subscript number Losses in units by defeated force or both sides in a draw.
1, 2, 3, 4 warrior leader killed 5, 6 warrior leader captured Throw 1D6 to determine victor’s losses in units:
BAD WEATHER This includes all factors which prevented a battle from taking place!
See Lone Warrior 140 for the next section of DECIMO. More Decimo Campaign Rules Decimo Part 2 Decimo Part 3 Back to Table of Contents -- Lone Warrior #139 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 2002 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |