By John Barnard
CHANCE EVENTSEVERY 10 YEARS
Non-Character Tribans
CHANCE EVENTS LIST1. Triban leader deposed - re-roll for new character.
3,4 Warrior leader lead 5,6 Other leader lead For warrior leader rating becomes 20 immediately if less than that. Roll 1D6 for extra units raised. These have double their value but are irreplaceable. 12. Famine strikes the Triban 1D10 for duration, 2 blights per year.
5 Junior non-character colleague 6 The army or navy (whichever is dominant force) 24. Outbreak of banditry - Triban becomes desolate for 1D6 turns. 25. Forest fires 1D4 reduction in Triban army value. 26. Scandal among nobility - Triban affected discovers illicit relationships at high level with nearest enemy, die roll to determine characters involved. 27. Assassination of character in Triban, 1D6 to discover assassins, 1,2,3 true culprit known, 4,5 no-one identified, 6 wrong Triban accused or acted against. 28. Triban leader dies - re-roll for new leader. 29. Triban leader murdered 1D6 a 1-5 affair was internal, 6 go to 27. 30. Piracy outbreak trade route disrupted 1D6 turns. No trade cards earned by Tribans on that route. 31. Collapse of kingdom - Tribans all become autonomous, any kingdom assets are re-allocated but kingdom level reinforcements etc cease. 32. Collapse of empire - kingdoms all become autonomous, any empire assets are re-allocated to kingdoms but empire level reinforcements etc cease. 33. Non-character raiders become peaceful traders and create a trade route. 34. Non-character traders become warlike and trade route ceases. 35. Oracle become famous Triban earns 1 TC per annum. 36. Conquered mountain Tribans rebel 1D4 blight on adjacent Tribans - fight civil war. 37. Rebellion in empire 1D6 1-4 newest Tribans, 5 random selection Triban, 6 capital. 38. Rebellion in empire fails 1D6 for kingdom - peoples are transferred to empire home Tribans and replaced with colonists. In future kingdom is only affected by internal causes of rebellion. 39. Tyrant leader is deposed by people - popular rising leads to democracy/republic. 40. Independent Tribans create federation for protection. 41. Rebellion of Triban, dice for lead Triban then 1D4 for passive supporters. 42. Rebellion of Tribans dissatisfied with ruler - 1D4 for conspiracy 1D4 again for leader. 43. Rebellion of kingdom against the empire - 1D4 for passive supporters. 44. Rebellion of kingdoms against the empire - 1D4 for conspiracy, 1D4 for leader. 45. Trade war - change of trade route causes Tribans who lose out to attack kingdom/Triban who altered the trade route. 46. Corruption in the empire - dice for kingdom if necessary. Kingdom leader has been embezzling income 1D10 for years x 1D4 amount = war chest. Red card kingdom breaks from empire, black card empire attacks. 47. Independent Tribans/kingdoms create a federation to stop the empire from dictating value of tradable goods. Red play card = federate, heart = will fight. Empire 1D4 for years before dispute become war each year before the war starts the empire loses 25% of its banded trade cards. 48. The empire's best general decides he should rule, deal 4 cards - each different suit joins with general. Deal 1 card per unit or army which is separated at the time of rebellion to see who remains loyal. Where all units/armies rebel, the empire can employ mercenaries if it can afford them and still fight the rebel general. Notes
2. If a Triban draws a kingdom, empire event dice to see who it is if there is a choice. 3. For all kingdom/empire events which lead to internal conflict dice for and created a temporary diplomacy chart. 49. Mercenary troops raised do not disperse but take over 1 Triban, gather 1D6 of Tribans troops in addition. They appoint a warrior leader who is on a 1D6
Notable 3,4 Famous 5 Legendary 6 The mercenaries make war on anyone until destroyed, they do no settle and can be bought off with trade cards. 1, 2, 3 on 1D6 Triban buys them off, 2D6 = TCs paid there and then. Decimo Part 2 More Decimo Part 1 Decimo Part 3 Back to Table of Contents -- Lone Warrior #140 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 2002 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |