By John Barnard
BLIGHTBlight is caused by war, chance events and poor administration. It applies to a Triban and cannot be transferred. 1. Blight is earned! due to war in the affected Triban.
1 siege = 1 blight doubled in civil wars 1 turn of army occupation of Triban = 1 blight doubled for civil wars 2. Blights are neutralised at the rate of 1 blight per year per Triban. 3. Additional blights can be incurred due to:
Chance events Paying tribute 4. Blights can be further neutralised by:
Trade cards Earned tribute 5. Any Triban ending the autumn phase with blight cannot raise reinforcements for armies or navies. 6. When a Triban suffers continued and increasing blight test as follows:
At 10 blights : the Triban becomes desolated. 7. Desolated lose 1 unit off their army/navy value for each year they carry in excess of 10 units of blight. TRADE CARDS1. These can be earned by:
Chance events Receiving Tribute Conversion of Administrators 2. Administrators earn points through experience if they wish they can convert 5 points into 1 trade card at any time and can convert this into a unit or ship if they wish. 3. Trade cards can be used to raise additional units/ships. Where the extra units exceed the Triban unit/ship value, the additional units are deemed to be mercenaries. At the end of each year trade card created:
Mercenaries : disperse and are lost. 4. Trade cards are banked in the capital Triban unless they are explicitly moved as a unit. The bank can only move as a whole. 5. Exceptional administrators can increase Triban unit values by 1 on throwing a 6 on a 1D6. They can do this for all their Tribans every five years. Decimo Part 2 More Decimo Part 1 Decimo Part 3 Back to Table of Contents -- Lone Warrior #140 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 2002 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |