Confederate Forces
By Greg Novak
Order of Entry08:00
Major Pyron (+1) 2nd Texas Mounted Rifles AV/C15 10:00
Lieutenant Colonel Scurry (+1) 1st Btn, 4th Texas Cavalry AV/C15 2nd Btn, 4th Texas Cavalry AV/SH/15 Reily’s Artillery Battery AV 2 - 12# mountain howitzers 11:00
12:00
Captain Teel (+1 artillery only) 2 - 6# field guns AV 13:00
Colonel Green (+2) 1st Btn, 5th Texas Cavalry AV/C15 ( 2 stands lancers) 2nd Btn, 5th Texas Cavalry AV/SH15 Wood’s Artillery Battery AV 2 - 12# mountain howitzers 14:00 7th Texas Mounted Volunteers Lieutenant Colonel Sutton (+1) Btn, 7th Texas Mtd Rifles AV/SH/15 Confederate Notes1. Starting at the times listed, Confederate troops enter the board in the following manner at the Confederate Entry Zone. Any command figure will arrive on the turn listed. For each unit under his command, roll a D6. If the result is a 1 or 2, the unit enters on that turn. If the unit does not enter, roll again on the following turn, with a roll of 1 to 4 indicating success. If the unit does not arrive on the second turn, it will automatically arrive on the following turn. Units may enter in any order. 2. Depending upon the source, General Sibley was either ill or under the influence. Roll a D6 for him each turn, on a 1-3 he acts as normal, on a 4-5 he has no effect, and on a 6 he is removed from play. Colonel Tom Green is next in command of the Brigade, however he can only give a +1 bonus to any unit other than the 5th Texas. Captain Teel may give his bonus to any artillery unit as well as his own battery. 3. The Confederate Army is considered as determined, so it will stop attacking at 50% losses, and retreat at 70% losses. The point value of Confederate forces is as follows:
Colonel Tom Green 2 points All other officers 1 point each battalion 2 points each gun section 1 point
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