by J. M. Cross
This is the shortest scenario in the game, only nine turns long; coupled with the fact that movement in both armies is relatively unhindered, this is a perfect introductory scenario. It covers the period of time from 28 June to 14 July 1863. Lee's Army of Northern Virginia is in Pennsylvania, with five victory points for the captured cities. Part of Stuart's cavalry is in Maryland, with the others entering as reinforcements. The Union is at Frederick with Meade in charge. Militia units are in Baltimore and Harrisburg; a Union garrison at Harpers Ferry is entrenched. The initial setup is rather worrisome to both sides; the Union is miles away from the invaders, who look capable of achieving victory easily, while the South could easily have its LOC cut at Williamsport and Shepardstown, both of which are unguarded. The Confederates will, most likely, gain the initiative and allow two cavalry brigades to enter and assume command of the two vital bridges. The rest of the Confederate forces should split up to gamer as many victory points as possible. Harrisburg will be a difficult nut to crack and only a full-strength supplied corps should attempt the assault. Even then, success is not inevitable. The Susquehanna bridge should be destroyed, but, if Couch's men remain, it could be repaired. Stuart's cavalry should be used to delay Meade as he moves north, by screening or destroying bridges and railroads. The more time gained, the better the South's chances. The North is caught in a predicament - is contesting the South's LOC worth detaching infantry from the army? The closest corps is Howard's at South Mountain, but he is a "4" rated leader, making it difficult for the Union to reestablish his command with the army as the distance increases. Buford's cavalry is nearer and is more reliable, but it will be an ineffective force while unsupplied. Threatening to use Kelly's command, another poor leader, may be enough to make the South keep the two cavalry brigades in place to guard the LOC. Meade's army should move northward as rapidly as possible, using force march on occasion, to attempt to catch Lee divided and vulnerable. Sending supply wagons by railroad, guarded by Pleasonton's horsemen, is a good idea. The Northern generals are, for the most part, excellent commanders and will make the movement north consistent. As in Scenario Three, if the South has 13 victory points when Meade draws within battle range, then attack. If he doesn't, then leave the burden of attack to the South. This scenario is well-balanced, with a major victory by either side usually deciding the game. Lee Invades the North Players' Notes
Scenario One - Frederick to Antietam Scenario Two - The Maryland Campaign Scenario Three - The Pennsylvania Campaign Scenario Four - Collision at Gettysburg Tactical Notes Scenario One Report: Jumbo Map (slow: 106K) Back to Table of Contents: CounterAttack # 2 To CounterAttack List of Issues To MagWeb Master Magazine List © Copyright 1988 by Pacific Rim Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |