by J. M. Cross
Scenario One covers the Maryland campaign from 9 September to 5 October 1862. Lee has invaded Maryland, with the Army of Northern Virginia concentrated near Frederick, MD, and Stuart's cavalry a few miles east. J. G. Walker's division is to the south covering the southernmost ford of the Monocacy River. The South needs to accumulate nine or more victory points to win. They gain points for controlling towns and for winning a major victory in battle over the Union forces. The Union may set up within eight hexes of the western outskirts of Washington, with cavalry able to set up a little further west and supply further east. If the South does nothing, the Union has a guaranteed strategic victory, so the burden of attack is with the South, as it was historically. The South starts with no Lines of Communication (LOC) and, if they are to operate effectively, they must make opening an LOC one of their first objectives. The LOC affects command point determination as well as the broadcasting of those points to subordinates after turn six. LOCs also affect attrition, with the South receiving an adverse die roll modification when rolling for attrition until an LOC is established. The LOC affects replacement points; if no LOC can be traced, replacement points are lost. This includes supply wagons as well and, since Lee starts with only two supply wagons in Maryland, lack of LOC will handicap the South greatly. Finally, the lack of an LOC will halve the victory points gained from the capture of towns. The South can win without establishing an LOC, but it is extremely unlikely. The most efficient way to establish this vital LOC is to detach part of Jackson's corps (three divisions) and move them rapidly towards the Williamsport bridge, in such a way that White's command, guarding the bridge is not activated prior to the Confederates actually entering the hex. Activating White could result in the destruction of the bridge which takes three turns to repair. Speed is essential because the South has little time to spare. Jackson's force can reach South Mountain in two turns with forced marching; two divisions can then force march to Williamsport, the following turn. A supply wagon is not necessary because the Confederates are far stronger and, coupled with Jackson's superior leadership ratings, should dislodge if not destroy the Union garrison. Once the LOC is established, Jackson should move into the Shenandoah Valley and attack Harpers Ferry from three directions. By the time he is ready to attack, the first supply wagon reinforcements should be within range. While Jackson is establishing the LOC, Lee should be doing two things. First, Walker should cross the Potomac at hex 2130-2230, making sure Miles, the Union leader at Harpers Ferry, is not activated (which would activate White). In both cases, this depends on the "Lost Dispatch". If it has "been found", both White and Miles are automatically activated and the South is in big trouble. Sending Walker into Virginia will qualify him to receive replacement points prior to the LOC being opened. Once Jackson has dislodged White, Walker can move west and participate in the action at Harpers Ferry. Second, Lee should detach a division to attack Harpers Ferry from the northeast, across the Potomac, again observing the activation procedures. This move will negate the fortifications at Harpers Ferry and sever the Union's LOC. Harpers Ferry should be hit in an all-out attack from four directions. Once the defenders are demoralized, they will have no place to retreat and will be eliminated, provided the retreat restriction rules are observed carefully by the South. This will provide six victory points; one for Harpers Ferry and five for a major victory. While this is happening, Lee can detach a division to capture Hagerstown and to repair the Shepardstown bridge below Sharpsburg. A force should be left to guard the Catoctin mountain passes to delay the Northern progress. Stuart's cavalry can be used, either as a screening force or as a hindrance to the Union by burning bridges and destroying railheads, all of which will slow McClellan even further. Figure 1 shows the routes the Southern forces should take, which will give them a total of seven victory points. They still need to fight to win the game, however. Lee went into Maryland "to give battle" and so must the South in the game. (Historians will note that the routes taken are virtually the same taken by Lee in 1862, attesting to the game's authenticity.) For the remainder of the game, the South should seize any opportunity to capture towns, although this will become more difficult as the North maneuvers its forces. The Southern emphasis should be on winning another major engagement. The Union player must take extreme care with his initial setup, remembering the South has a decided advantage in mobility. A lone corps is extremely vulnerable, in danger of being overwhelmed by superior numbers and superior leaders. The North should deploy its forces to cover all roads approaching Washington from the northwest and north, with stacks of two corps in most cases. At least one leader, preferably cavalry, should be placed in the Washington depot for the purpose of wagon creation. The remainder of the cavalry should be placed north of Washington to delay any Southern moves toward Baltimore. The Union cavalry is less effective in terms of screening than its enemy counterparts, though it will delay its opponents. If the South does not move on Baltimore, Pleasonton can consolidate his units and move toward the Waynesborough/Greencastle vicinity to screen Pennsylvania from the invaders. McClellan should then be moved west, with the intention of forcing Lee into Western Maryland and giving battle on Union terms. Isolated rebel divisions should be attacked; but with reaction moves, this could turn out to be embarrassing for the suddenly outnumbered Union forces. Force marching should be avoided; time is on your side. If the opportunity arises, White should burn the bridge at Williamsport and Miles should create a supply wagon to give Jackson a harder time. The North can't save Harpers Ferry, but if Miles can be saved, it will make the South's job much more difficult. The Union should take full advantage of its railroad movement since this can alter situations in very little time. Lee Invades the North Players' Notes
Scenario One - Frederick to Antietam Scenario Two - The Maryland Campaign Scenario Three - The Pennsylvania Campaign Scenario Four - Collision at Gettysburg Tactical Notes Scenario One Report: Jumbo Map (slow: 106K) Back to Table of Contents: CounterAttack # 2 To CounterAttack List of Issues To MagWeb Master Magazine List © Copyright 1988 by Pacific Rim Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |