by J. M. Cross
Scenario Three covers the Gettysburg campaign from 17 June to 13 July 1863. Lee has invaded the North again; Rodes's division is at Chambersburg, accompanied by Jenkins' cavalry brigade. The rest of Ewell's Corps is in Virginia, about to enter Maryland. The Union, under the command of Hooker, is in a state of chaos around Centerville. In this scenario, the South has what appears to be a golden opportunity to achieve an overwhelming victory over the Union. With the exception of a large militia force in Baltimore, there is no northern force to oppose the Confederate army. However, the Union militia will quickly begin to get organized in Harrisburg under General Couch. Ewell's troops, although far superior to any Union militia, are initially unsupplied and consequently may only probe in offensive combat. Until Ewell's command becomes supplied, they aren't a threat to the militia's 30 combat points. However, there is no guarantee that the militia will form at Harrisburg; and, if the circumstances warrant it, Harrisburg should be taken and the bridge over the Susquehanna destroyed. The South will operate better by dividing its corps, sending stacks of divisions all across Pennsylvania to accumulate as many victory points as possible before the Union army arrives. Stuart's cavalry should screen the South's operations and delay the Union as much as possible. The South needs 16 victory points to win this scenario at a strategic level and 13 at a tactical one. This can be achieved without a major victory, but Harrisburg must fall, the Susquehanna bridge must bum, and a Southern unit of any size must occupy any hex of the rail line linking Baltimore and Harrisburg at the end of the game. Once the victory points are garnered, Lee should get out of the north. There's no need to wait for the North to catch up. If all this sounds too easy, keep in mind that Harrisburg will usually have an adequate force defending it with Couch. If it's entrenched and in supply, Ewell can end up with a very bloody nose. And the Union army isn't idle during this rampage and, even with Hooker in command, it is formidable. Lee learned that to his cost at Gettysburg. The Union's first task is to move his army into Maryland and then to Pennsylvania to meet the Southern threat. As the game progresses, Hooker will be removed from command and replaced with Meade, with Sykes commanding Meade's corps. The Union leaders are vastly superior to their 1862 counterparts, with movement, reaction, rally, and combat abilities almost on par with Lee's generals. A dilatory approach is not necessary in this scenario. The Union needs to get north as fast as possible before the rebel cavalry begins delaying them. If the Union procrastinates, it will lose this game badly. The Union militia forces at Baltimore are best left there, entrenching to protect the city's five victory points. At Harrisburg, the militia will begin to rally around the flag as the Confederate forces approach, unless the Union runs into bad luck. Couch should remain with this force to create entrenchments, which will result in a formidable obstacle for Ewell's Corps. When the Army of the Potomac gets within striking distance of Lee, an engagement should be forced, as the Union strength is far superior to that of the Confederates. If the South has over 13 victory points, the North should attack as soon as possible; any less and the North can adopt a defensive posture, placing the burden of attack on Lee. Scenario Three is a fast-moving game and my personal favorite. Broadcasting of command points has positive die roll modifiers, ensuring mobility on both sides. The majority of the map is in use and both am-des will be scattered for some time. As the opposing forces draw nearer, the consolidation process begins. This Scenario is the most balanced of the four, with both sides striving to achieve victory from the first turn to the last. An entertaining, yet historically accurate game is guaranteed. Lee Invades the North Players' Notes
Scenario One - Frederick to Antietam Scenario Two - The Maryland Campaign Scenario Three - The Pennsylvania Campaign Scenario Four - Collision at Gettysburg Tactical Notes Scenario One Report: Jumbo Map (slow: 106K) Back to Table of Contents: CounterAttack # 2 To CounterAttack List of Issues To MagWeb Master Magazine List © Copyright 1988 by Pacific Rim Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |