by Russ Lockwood
US Naval Academy
Student wargaming is one slice of a larger modelling and simulation pie. Students are introduced to war simulations for two reasons: skill development, for things such as flight operations and ship handling, and development of critical thinking, for teaching a "bias for action" that encourages them to make decisions on less than perfect information. Some wargames used are: Fleet Command: Inexpensive, PC-based simulation that offers 80% of the lessons needed. The academy has four labs of about 100 PCs, with an expansion plan to double that number. Rogue Spear: for SEAL training, it allows up to 16 men to participate, which is exactly the number of SEALs in a platoon. Sub Command: This is new and still under assessment. Echoing Major Mark White's call for Inter-Academy wargaming, Biehn noted that the reality may be in the offing with a game called ScudHunt. "The Taliban may come and go, but there's always Army to beat." Part of the difficulty in using PC-based games is the distinct lack of multiplayer capability. Real campaigns need multiple decisions from multiple sources, but over-the-shelf comercial simulations often are meant for one player. Furthermore, comanders must learn to act and react in a complex system that integrate and synchronizes with others. If you have a single-player game, you don't get these concepts across. Finally, if there is no datalink across a network, the game is not even considered. Co-operation is key in wartime. In addition, commercial games have a short shelf life, so support is a concern. One thing most packages do provide is a set of random events to introduce fog of war and the famous "friction" of combat. "You can fool a lot of students into getting educated with wargames," Biehn said. Bio Lt Andrew Biehn - US Navy, Naval warfare, network centric warfare, educational wargaming Lt. Biehn teaches Strategy and Tactics and Network Centric Warfare at the US Naval Academy. He is a leader in the Naval Academy's efforts to increase the scope and effectiveness of their educational wargaming. Last year he received the USNA's Apgar Award for teaching and leadership. Lt. Biehn's earlier assignments include serving as a TLAM mission planner with Afloat Planning System Atlantic and as Damage Control Assistant abroad the USS NORMANDY (CG 60). Lt. Biehn has earned a BA in Foreign Affairs from the University of Virginia and will soon complete his MBA at George Washington University. More Connections 2002
Flight and Airport Security Lecture: Gulf War: Perpectives and Prospects 10 Years Later (Col. John A. Warden III) Lecture: Lessons from an Expeditionary Air Campaign: North Africa 1942-3 (John Hill) Lecture: Air Command and Staff College (Lt. Col. Scott Lewis) AIRGAP: Aerospace Basic Course Wargame (Capt. Scott Neiper) Lecture: Air War College (Dr. Michael Hickok) Lecture: Stalin's Dilemma (Dr. Ed Bever) Lecture: National Defense University (Dr. Lee Blank) Lecture: Military History and Wargaming (Martin Campion) Lecture: Wargaming at SAMS School of Advanced Military Studies (Dr. William J. Gregor) Lecture: Educating Campaign Strategists: UK Joint Services Command and Staff College (Wing Commander Steve Dean) Lecture: US Air Force Academy Wargaming (Maj. Rick White) Lecture: Building the Foundation of Military Simulations: US Naval Academy (Lt. Andrew Biehn) Mingling: Making Connections Saturday: Using The USAF Archives Back to List of Conventions Back to Travel Master List Back to MagWeb Master List of Magazines © Copyright 2002 by Coalition Web, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |