by Russ Lockwood
School of Advanced Military Studies
The typical thought process in military planning goes something like this: concept to plan to execution. The trick is to figure out where war simulations fit into this cycle. Ideally, the steps should go something like this:
planning development of a course of action wargame based on that course of action refine the course of action development of a plan When you insert the wargame, you have to balance modelling a contemporary situation using contemporary tools (for example, extracting appropriate data from a database) versus a historical situation that may not necessariy match up with a contemporary situation, but you have verifiable data (orders of battle, maps, etc). Finally, the wargame must be multiuser with an easy to use interface--time spent in mechanics must be kept to a minimum when you only have a certain amount of time to learn. In the next to last step, refining the course of action to select objectives, you must allow for the students to organize a theater of operations, assign forces, establish a command, including assigning and commanding subordinates to recreate base planning and unit readiness, make sure logistics are in place, and then execute the mission andmonitor the progress of the exercise. The major problem in creating an operational level war simulation concerns time and space scales--it is difficult to simulate long periods of time and the various actions performed by subordinates. For example, Gregor uses a WWII simluation to teach various strategic concepts by making the students take the position of the Japanese Command structure in January 1942. Pearl Harbor has been bombed, the Japanese fleet is back at readiness, and students have a free hand at dictating war strategy and seeing how it plays out. It's a particularly difficult position to be in, and yet, it brings all the various educational concepts together. Bio Dr. William J. Gregor - LTC, USA Ret., Educator, Strategist, Planner, Wargamer Dr. Gregor is Professor of Social Sciences, Information Management Officer and Webmaster for the School of Advanced Military Studies. Dr. Gregor teaches national security policy and joint military planning and in that role uses simulations to support student joint operational planning exercises. In the mid-1980's he served as a strategic planner in the J5 of the Joint Staff. In that position he was the joint staff working group representative for the Goldwater-Nichols Act, the national strategy review, and was the author of the first national military strategy directed by that reform. He served 23 years as an armor officer and was a technical advisor for Microprose's M1 Tank Platoon and Imagic's M1A2 Tank Platoon. He has been on the faculty of the School of Advanced Military Studies since 1993. More Connections 2002
Flight and Airport Security Lecture: Gulf War: Perpectives and Prospects 10 Years Later (Col. John A. Warden III) Lecture: Lessons from an Expeditionary Air Campaign: North Africa 1942-3 (John Hill) Lecture: Air Command and Staff College (Lt. Col. Scott Lewis) AIRGAP: Aerospace Basic Course Wargame (Capt. Scott Neiper) Lecture: Air War College (Dr. Michael Hickok) Lecture: Stalin's Dilemma (Dr. Ed Bever) Lecture: National Defense University (Dr. Lee Blank) Lecture: Military History and Wargaming (Martin Campion) Lecture: Wargaming at SAMS School of Advanced Military Studies (Dr. William J. Gregor) Lecture: Educating Campaign Strategists: UK Joint Services Command and Staff College (Wing Commander Steve Dean) Lecture: US Air Force Academy Wargaming (Maj. Rick White) Lecture: Building the Foundation of Military Simulations: US Naval Academy (Lt. Andrew Biehn) Mingling: Making Connections Saturday: Using The USAF Archives Back to List of Conventions Back to Travel Master List Back to MagWeb Master List of Magazines © Copyright 2002 by Coalition Web, Inc. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |