by Rob Markham
This game uses a hybrid system that is closer to the spirit of my Blood & Iron game than my Alma game from the days of 3W. It will use a leadership system that promises to be fun in practice. Currently the game will be 200 yards per hex and battalion level. The map work is done as is the OB and initial rules. I hope to playtest this game with my Monday night gamers sometime this spring. Don't be surprised if this doesn't appear before Christmas. The game will allow for different strategies to be employed as well as having small scenarios covering such events as the Heavy cavalry Charge and of course the Light as well. Might even have some optional Harry Hashman rules as well . More Updates
This Emerald Isles Series 1866 Cedar Mountain / Kernstown Vimiero Grant at Vicksburg Streets of Fire Red Badge of Courage War of Austrian Succession Balaclava Guadalcanal Back to Strut and Conquer Vol. 1 Iss. 2 Table of Contents Back to Strut and Conquer List of Issues Back to MagWeb Master Magazine List © Copyright 1998 by Markham Designs This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |