Introduction
by Serge Stelmack
Artwork by Mary Lee Bryning
Welcome to the post-Apocalypse world of The
End, a land abandoned by the forces of good and evil, where mankind struggles to rebuild
itself in its own image.
The plot of "Fight the Good Fight" is set in and around an encampment of bandits, and thus the scope of the adventure is definitely on the small side. There are only about 40 raiders in the entire settlement. Though this might seem like a minor encounter to some travel-hardened characters, the circumstances of their contact will remand some serious problem-solving skills on the part of the PCs. If they are smart, the rewards are great, but if they rely strictly on
violence (like the bandits) then they're in for a rough time.
The central conflicts in this scenario are man vs. the supenatural and, to a lesser extent, man vs. man. Before the adventure is over the characters will have to deal with an angel's vengeance and a demon's greed, as well as with a pair of highly unscrupulous bandit leaders whose ambitions overlap both the divine and the diabolic.
Characters should gain a sense of surrealism when they enter the area of the bandit settlement. Here the laws of reality have become slightly warped, robbing the characters of their usual means of self-defence. There should also be a sense of urgency. The characters have only a limited time to complete their mission before the Parchuk brothers (or the demon
Charybdis) move to exterminate them.
The pace of this scenario will tend to swing between very fast and very slow. The deliberate
piecing together of clues, punctuated with outbursts of frenzied action, should add to the dream-like qualities of the scenario.
The bandit camp is located along Highway 3, which runs through the flat, featureless plains of southern Alberta. The road is in a reasonable state of repair (easy driving for four-wheel drive vehicles) and runs directly into the area of the bandit's camp.
The camp itself is located just under ten miles from the highway along an overgrown rail line. Though the roads in the area have completely disappeared, there are a number of horse trails which lead from the road to the settlement.
Southern Alberta is a land of harsh seasons: summers are blisteringly hot, winters frighteningly cold. Though the spring and fall are far more moderate, those without survival skills can easily run into trouble if they are not well-equipped.
More Fight
Back to Shadis #35 Table of Contents This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |