by Brandon Cope
edited by Jolly Blackburn
Hook: The party comes upon a wandering ogre. Line: The ogre sees the party and hails them, asking to travel with them. He claims he is a paladin under a great curse, and it has proven dangerous for him to travel alone so far, since others consider him a normal ogre and attack him on sight. Sinker: Appropriate information-type spells cast on the ogre will show him to have 'good' tendencies, that he is not lying and that he is indeed under a curse. He unable to use any special abilities paladins have, but he is sure the curse is responsible. However, there is far more going on here. The ogre is, in fact, an ogre, albeit one cursed with a wicked form of insanity. He firmly believes himself to be a paladin and will act accordingly. If allowed to remain with the party, he will prove to be a reliable ally. This HLS is intended to test the preconceptions of the typical adventuring party. Hook Line and Sinker
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